GameOptions (1.31, 1.52, 1.63, 2.02, 2.12) GameOptions are Engine Toggles that can be switched to instantly get an effect. They are also used inside the .ini files you find in the engine directory. After every major Patch, some of those get changed, removed or added. Not all of them have an noticeable effect or work at all. It's trial and error. 😉
I personally use the term PATH to a specific option, but ingame and inside an .ini File you have to split up the last part to make them work. I call those Parts GROUP and OPTION.
CET Syntax
To use them ingame, you going to need Cyber Engine Tweaks. For each type, there are different commands. The common types are INT, BOOL and FLOAT. As Example, we are going to use the Path "RayTracing/Diffuse/UseScreenSpaceData". This is a "boolean" Option. You can only toggle it on (true) or off (false).
GameOptions.SetBool('RayTracing/Diffuse', 'UseScreenSpaceData', true)
INI Syntax
To make your Options the default, you have to write it to an INI File. Cyberpunk does read them on start and apply your settings. The usual directory to place your INI file is "<INSTALL DIR>\engine\config\platform\pc". The syntax is fairly simple, so we use the example from above.
[RayTracing/Diffuse]
UseScreenSpaceData = true
Option List
This List is fairly large with 1500+ Options, so you can expand each group to get all available Options.
A
AI (15) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0001 BOOL CodeTweakActionsEnabled true true true true true 0002 BOOL EnableLowFPSDetection true true true true true 0003 INT LOD0BucketSize 0 0 0 0 0 0004 INT LOD0TickRate 1 1 1 1 1 0005 INT LOD1BucketSize 16 16 16 16 16 0006 INT LOD1TickRate 4 4 4 4 4 0007 INT LOD2BucketSize 16 16 16 16 16 0008 INT LOD2TickRate 8 8 8 8 8 0009 INT LOD3TickRate 16 16 16 16 16 0010 FLOAT LODUpdatePeriod 1.000000 1.000000 1.000000 1.000000 1.000000 0011 INT LowFPSPerfThresholdMax n/a 59 59 59 59 0012 INT LowFPSPerfThresholdMin n/a 48 48 48 48 0013 INT LowFPSThresholdMax 29 29 29 29 29 0014 INT LowFPSThresholdMin 24 24 24 24 24 0015 BOOL VariableTickRateEnabled true true true true true
AI/TweakActionSystem (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0016 INT TweakCompositeAlternativesLimit 2 2 2 2 2
AI/Vehicle/ChaseTarget (10) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0017 FLOAT AvoidanceMultiplier n/a n/a n/a 3.000000 3.000000 0018 FLOAT DefaultMultiplier n/a n/a n/a 3.000000 3.000000 0019 BOOL KeepDistanceEnabled n/a n/a n/a true true 0020 FLOAT KeepDistanceQueueMargin n/a n/a n/a 20.000000 20.000000 0021 FLOAT MaxKeepDistanceSpeedUp n/a n/a n/a 40.000000 40.000000 0022 BOOL NavmeshManeuversEnabled n/a n/a n/a true true 0023 BOOL RammingEnabled n/a n/a n/a true true 0024 FLOAT RoadsMultiplier n/a n/a n/a 1.000000 1.000000 0025 FLOAT StairsMultiplier n/a n/a n/a 100.000000 100.000000 0026 FLOAT TerrainMultiplier n/a n/a n/a 4.000000 4.000000
Animation (13) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0027 FLOAT DistanceToCameraForAlwaysSample 50.000000 50.000000 50.000000 50.000000 50.000000 0028 BOOL EnableRefreshLocoWrappersOnUnlock true true true true true 0029 FLOAT FacialBugettingMinimalDistance 50.000000 50.000000 50.000000 50.000000 50.000000 0030 FLOAT IKTurnOffDistance 12.000000 12.000000 12.000000 12.000000 12.000000 0031 FLOAT MaxAngleCosineBetweenCameraAndEntity 0.000000 0.000000 0.000000 0.000000 0.000000 0032 FLOAT MaxAngleCosineBetweenCameraAndFacial -0.500000 n/a n/a n/a n/a 0033 FLOAT MaxAngleCosineBetweenCameraAndFacialNotVisible n/a -0.500000 -0.500000 -0.500000 -0.500000 0034 FLOAT MaxAngleCosineBetweenCameraAndFacialVisible n/a -0.950000 -0.950000 -0.950000 -0.950000 0035 INT MaxFacialAnimationsVisible 3 3 3 3 3 0036 INT ReserveSkinningNumCharactersThreshold 99999 99999 99999 99999 99999 0037 BOOL UseAnimSetupCaching true true true true true 0038 BOOL UseFishsyncDebug true true true true true 0039 BOOL UseLunaticMode true true true true true
AnimationSystem (5) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0040 FLOAT FallbackPoseReawakeDistance 20.000000 20.000000 20.000000 20.000000 20.000000 0041 FLOAT PerformanceDisableTime 5.000000 5.000000 5.000000 5.000000 5.000000 0042 FLOAT PerformanceModeThreshold 15.000000 15.000000 15.000000 15.000000 15.000000 0043 FLOAT QualityModeFrameThreshold 2.000000 2.000000 2.000000 2.000000 2.000000 0044 FLOAT QualityModeThreshold 20.000000 20.000000 20.000000 20.000000 20.000000
AppearanceDefinitions (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0045 STRING SuffixSeparator "&" "&" "&" "&" "&"
Audio (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0046 BOOL EnableOverlay false false false false false 0047 BOOL EnablePropertiesProfilingCapture false false false false false
B
Backend (5) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0048 BOOL DebugEditableView false false false false false 0049 BOOL EditAllClassProperties false false false false false 0050 BOOL ShowAllClassProperties false false false false false 0051 BOOL TraceInteropCommands false false false false false 0052 BOOL TraceInteropResults false false false false false
Bump (4) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0053 FLOAT DistanceToPlayerLimit 3.000000 3.000000 3.000000 3.000000 3.000000 0054 BOOL LogBumpActivation false false false false false 0055 STRING LogBumpCharacter "" "" "" "" "" 0056 FLOAT NavCheckRadius 0.500000 0.500000 0.500000 0.500000 0.500000
C
CameraDebugger (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0057 FLOAT ForceAspectRatio 0.000000 0.000000 0.000000 0.000000 0.000000
CharacterCustomizationSystem (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0058 FLOAT MorphingTimeDilation 3.000000 3.000000 3.000000 3.000000 3.000000
ChoiceSettings (4) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0059 BOOL mandatoryLookAt true true true true true 0060 BOOL stickyLookAt true true true true true 0061 BOOL variant2 true true true true true 0062 BOOL variantMix false false false false false
Cover (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0063 BOOL ShowTraceActionsCheck false false false false false
Crowd (14) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0064 FLOAT AppropriateMinDistToPlayer 10.000000 10.000000 10.000000 10.000000 10.000000 0065 FLOAT AppropriateMinLastSeenTime 10.000000 10.000000 10.000000 10.000000 10.000000 0066 FLOAT BaseParkedCarProbability 0.800000 0.800000 0.800000 0.800000 0.800000 0067 FLOAT DespawnLastSeenMinTime 20.000000 20.000000 20.000000 20.000000 20.000000 0068 BOOL EnablePedestrians true true true true true 0069 BOOL EnableVehicles true true true true true 0070 BOOL Enabled true true true true true 0071 FLOAT MinStreamingVelocityNormalizedToBlockSpawn 10.000000 10.000000 10.000000 10.000000 10.000000 0072 BOOL OnlyCorpoMan false false false false false 0073 FLOAT PassengerProbabilityModifierOnConsoles 0.300000 0.300000 0.300000 0.300000 0.300000 0074 INT SpawnLimit 3 3 3 3 1 0075 BOOL UseFrustum true true true true true 0076 INT ZCutoff 20 20 20 20 20 0077 BOOL ZCutoffEnabled true true true true true
CrowdMovement (68) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0078 FLOAT AheadAngleMax 45.000000 45.000000 45.000000 45.000000 45.000000 0079 FLOAT AheadAngleMin 30.000000 30.000000 30.000000 30.000000 30.000000 0080 FLOAT AheadDistanceMax 2.000000 2.000000 2.000000 2.000000 2.000000 0081 FLOAT AheadDistanceMin 1.000000 1.000000 1.000000 1.000000 1.000000 0082 FLOAT AngularSpeedFactor 5.000000 5.000000 5.000000 5.000000 5.000000 0083 FLOAT BlockingObstaclesDetectionDistance 2.000000 2.000000 2.000000 2.000000 2.000000 0084 FLOAT BorderRepulsionSpeed 7.000000 7.000000 7.000000 7.000000 7.000000 0085 FLOAT CAPlayerDistanceThresholdBack 10.000000 10.000000 10.000000 10.000000 10.000000 0086 FLOAT CAPlayerDistanceThresholdFront 30.000000 30.000000 30.000000 30.000000 30.000000 0087 FLOAT ClosestObstacleToStayInPlace 2.000000 2.000000 2.000000 2.000000 2.000000 0088 FLOAT ComfortZoneRadiusFactor 1.250000 1.250000 1.250000 1.250000 1.250000 0089 INT DebugSlotID 0 n/a n/a n/a n/a 0090 BOOL DebugSoftAdherenceOverride false n/a n/a n/a n/a 0091 FLOAT DesiredForwardLookupDistance 0.750000 0.750000 0.750000 0.750000 0.750000 0092 FLOAT DestinationDistance 1.000000 n/a n/a n/a n/a 0093 FLOAT DilatationClamp -1.000000 n/a n/a n/a n/a 0094 FLOAT DilatationLimit -1.000000 n/a n/a n/a n/a 0095 FLOAT DilationClamp n/a -1.000000 -1.000000 -1.000000 -1.000000 0096 FLOAT DilationLimit n/a -1.000000 -1.000000 -1.000000 -1.000000 0097 FLOAT DirectionSmoothingAngleTolerance 45.000000 45.000000 45.000000 45.000000 45.000000 0098 FLOAT DistanceToStopBuffer 0.750000 0.250000 0.250000 0.250000 0.250000 0099 BOOL EnableDirectionPostProcess false false false false false 0100 BOOL EnableDirectionSmoothing true true true true true 0101 FLOAT EntryPathPositionFastExitAngle n/a 30.000000 30.000000 30.000000 30.000000 0102 FLOAT EntryPathPositionSearchDistance 4.000000 10.000000 10.000000 10.000000 10.000000 0103 FLOAT EntryPathPositionSearchStep 0.300000 1.000000 1.000000 1.000000 1.000000 0104 FLOAT FearSpreadRadius 10.000000 10.000000 10.000000 10.000000 10.000000 0105 BOOL FenceGapRepulsors false false false false false 0106 FLOAT FixedTimeStep -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 0107 BOOL ForceStopColliders false false false false false 0108 BOOL ForceStopRepulsors true n/a n/a n/a n/a 0109 FLOAT FrontViewAngle 45.000000 45.000000 45.000000 45.000000 45.000000 0110 BOOL GlobalDisableLOD false false false false false 0111 FLOAT InjectedCollidersZTolerance 2.500000 2.500000 2.500000 2.500000 2.500000 0112 FLOAT LaneLightsRecognitionDistance 25.000000 25.000000 25.000000 25.000000 25.000000 0113 INT MarbleDirectionLookUp 6 6 6 6 6 0114 INT MarblePathDisplayMaxPoints 5 5 5 5 5 0115 INT MaxChancesToUseZebra 4 4 4 4 4 0116 INT MaxDirectionChangeAttempts 4 4 4 4 4 0117 FLOAT MaxInterpAngle 179.000000 179.000000 179.000000 179.000000 179.000000 0118 INT MaxLaneCheckToJoinTraffic 5 n/a n/a n/a n/a 0119 INT MaxLanesCheckToJoinTrafficIfNotRelaxed n/a 10 10 10 10 0120 INT MaxLanesCheckToJoinTrafficIfRelaxed n/a 4 4 4 4 0121 INT MaxResumeMoveAttempts 10 10 10 10 10 0122 INT MinValidLanesCheckToJoinTraffic n/a 3 3 3 3 0123 FLOAT NPCObstaclesMass 0.950000 0.950000 0.950000 0.950000 0.950000 0124 FLOAT NPCSeparationSpeed 4.000000 4.000000 4.000000 4.000000 4.000000 0125 BOOL NarrowGapRepulsors false false false false false 0126 FLOAT NearEndDistance 2.000000 2.000000 2.000000 2.000000 2.000000 0127 BOOL NoGameplayNoUpdate false false false false false 0128 BOOL NoSpeedUpTime true n/a n/a n/a n/a 0129 FLOAT ObstacleMarbleRadiusMultiplier 1.200000 1.200000 1.200000 1.200000 1.200000 0130 FLOAT OppositePathToleranceInDeg 20.000000 20.000000 20.000000 20.000000 20.000000 0131 FLOAT OverlapTolerance 0.100000 0.100000 0.100000 0.100000 0.100000 0132 FLOAT PassingPoseStopAnimationTolerance 0.100000 0.100000 0.100000 0.100000 0.100000 0133 FLOAT PathConvergenceSpeed 5.000000 10.000000 10.000000 10.000000 10.000000 0134 FLOAT PathRefreshPlayerRadiusLimit 10.000000 10.000000 10.000000 10.000000 10.000000 0135 FLOAT PlanLimitDistanceToReplan 2.000000 2.000000 2.000000 2.000000 2.000000 0136 FLOAT PlayerObstaclesMass 1.000000 1.000000 1.000000 1.000000 1.000000 0137 FLOAT PostProcessPositionCorrectionSpeed 5.000000 5.000000 5.000000 5.000000 5.000000 0138 FLOAT RotationSpeedFactor 5.000000 5.000000 5.000000 5.000000 5.000000 0139 FLOAT SeparationSpeedFactor 2.000000 2.000000 2.000000 2.000000 2.000000 0140 FLOAT SeparationSpringTime 5.000000 5.000000 5.000000 5.000000 5.000000 0141 FLOAT SharpAngle 120.000000 120.000000 120.000000 120.000000 120.000000 0142 INT SlopeSamples 10 10 10 10 10 0143 FLOAT SpeedCompensationFactor 0.100000 0.100000 0.100000 0.100000 0.100000 0144 FLOAT TrafficLightRelevantDistance 4.000000 4.000000 4.000000 4.000000 4.000000 0145 FLOAT VehicleObstaclesMass 1.050000 1.050000 1.050000 1.050000 1.050000
Crowds (10) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0146 FLOAT BufferForAllowedDrivingOffRoadPercentOfCarWidth 0.800000 0.800000 0.800000 0.800000 0.800000 0147 FLOAT BufferForAllowedDrivingOnPavementPercentOfPavementSide 0.500000 0.500000 0.500000 0.500000 0.500000 0148 BOOL CheckOnLaneUseLookup false false false false false 0149 BOOL EnableItems true true true true true 0150 FLOAT EnterWorkspotDelay 10.000000 10.000000 10.000000 10.000000 10.000000 0151 FLOAT ExponentDrivingOnPavement 2.000000 2.000000 2.000000 2.000000 2.000000 0152 BOOL MarblePathsHistoryEnabled n/a n/a false false false 0153 FLOAT MaxSpeedDrivingOnPavement 40.000000 40.000000 40.000000 40.000000 40.000000 0154 FLOAT MinimumSpeedForKnockdownByCar 2.000000 n/a n/a n/a n/a 0155 FLOAT PlayerKnockDownByCarTolerance 0.000000 n/a n/a n/a n/a
Customization (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0156 BOOL EnableFacialSetupCustomization true true true true true
D
DLAA (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0157 BOOL Enable n/a n/a false true false 0158 FLOAT Sharpness n/a n/a 0.000000 0.000000 0.000000
DLSS (19) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0159 BOOL Enable false false false false true 0160 BOOL EnableAutoExposure n/a n/a true true true 0161 BOOL EnableCustomMipBias true n/a n/a n/a n/a 0162 BOOL EnableHalton false false false false false 0163 BOOL EnableMirrorScaling true true true true true 0164 FLOAT ExposureScale n/a n/a 1.000000 1.000000 1.000000 0165 FLOAT ForceCustomMipBias 1.000000 n/a n/a n/a n/a 0166 FLOAT MirrorScaling -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 0167 BOOL MotionVectors3D n/a n/a false false false 0168 FLOAT MvecScaleX n/a n/a 1.000000 1.000000 1.000000 0169 FLOAT MvecScaleY n/a n/a 1.000000 1.000000 1.000000 0170 INT NoVBoostMode n/a n/a n/a n/a -1 0171 BOOL OverrideSharpness n/a false false false false 0172 BOOL PTEyeSpecularModEnable n/a n/a n/a n/a true 0173 FLOAT PTEyeSpecularMul n/a n/a n/a n/a 1000.000000 0174 FLOAT PreExposure n/a n/a -1.000000 -1.000000 -1.000000 0175 INT Quality 2 2 2 2 2 0176 INT SampleNumber 16 16 16 16 16 0177 FLOAT Sharpness 0.000000 0.050000 0.000000 0.000000 0.000000
DLSSFrameGen (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0178 BOOL Enable n/a n/a false false true
DRS (13) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0179 FLOAT DownRate 8.000000 8.000000 8.000000 24.000000 24.000000 0180 FLOAT DownRate_Quality n/a 24.000000 24.000000 n/a n/a 0181 BOOL Enable true true true true true 0182 BOOL ForceMaxRes n/a false false false false 0183 BOOL ForceMinRes n/a n/a false false false 0184 INT FramesToSkip n/a 2 2 2 2 0185 BOOL Freeze n/a false false false false 0186 FLOAT MaxDownStep 100.000000 100.000000 100.000000 100.000000 100.000000 0187 FLOAT MaxUpStep 50.000000 50.000000 50.000000 50.000000 50.000000 0188 INT MinNumFrames 8 8 8 4 4 0189 INT MinNumFrames_Quality n/a 4 4 n/a n/a 0190 INT StepSize 8 8 8 8 8 0191 FLOAT UpRate 4.000000 4.000000 8.000000 8.000000 8.000000
Dangle (5) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0192 FLOAT MaxPhysicsStepsCount 3.000000 3.000000 3.000000 3.000000 3.000000 0193 FLOAT MaxTimeDilatation 1.000000 1.000000 1.000000 1.000000 1.000000 0194 FLOAT MinTimeDilatation 0.050000 0.050000 0.050000 0.050000 0.050000 0195 FLOAT PhysicsStepsCountLowPassFilterRc 1.000000 1.000000 1.000000 1.000000 1.000000 0196 FLOAT SolverIterationsWhenSkippingPhysics 1.000000 1.000000 1.000000 1.000000 1.000000
Debug (4) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0197 BOOL DumpNameList false false false false false 0198 BOOL GameFallbacksEnabled true true true true true 0199 BOOL LODUpdateUseRenderCamera true true true true true 0200 FLOAT WatchdogLogTextSize 2.000000 2.000000 2.000000 2.000000 2.000000
Debug/Console (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0201 STRING ClassName "CDebugConsole" "CDebugConsole" "CDebugConsole" "CDebugConsole" "CDebugConsole"
Debug/GameMenu (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0202 FLOAT EffectSpeed 5.000000 5.000000 5.000000 5.000000 5.000000
Debug/ImGui/Population (10) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0203 INT AppearanceLogCapacity n/a n/a n/a 256 256 0204 BOOL AppearanceLogEnabled n/a n/a n/a false false 0205 BOOL DisableDirectZeroWasteCloning n/a n/a n/a n/a true 0206 BOOL RenderAppearanceMap false false false false false 0207 BOOL RenderAttachDebug false false false false false 0208 BOOL RenderEntities false false false false false 0209 BOOL RenderLastSeenTime false false false false false 0210 BOOL RenderProfilingInfo false false false false false 0211 BOOL RenderStatsDebug false false false false false 0212 FLOAT ZeroWastePolicyCooldown 2.000000 2.000000 2.000000 2.000000 3.000000
Debug/Singleplayer (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0213 STRING DefaultGameDefinition "base\quest\demos\e3_2018\definitions\q003_end_night.gamedef" "base\quest\demos\e3_2018\definitions\q003_end_night.gamedef" "base\quest\demos\e3_2018\definitions\q003_end_night.gamedef" "base\quest\demos\e3_2018\definitions\q003_end_night.gamedef" "base\quest\demos\e3_2018\definitions\q003_end_night.gamedef" 0214 STRING FallbackGameDefinition "base\quest\demos\e3_2018\e3_2018.gamedef" "base\quest\demos\e3_2018\e3_2018.gamedef" "base\quest\demos\e3_2018\e3_2018.gamedef" "base\quest\demos\e3_2018\e3_2018.gamedef" "base\quest\demos\e3_2018\e3_2018.gamedef" 0215 STRING SelectedGameDefinition "" "" "" "" ""
Decals (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0216 FLOAT ForwardDecalPositionOffsetScale 0.050000 0.050000 0.050000 0.050000 0.050000
Developer/FeatureToggles (43) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0217 BOOL Antialiasing true true true true true 0218 BOOL AntialiasingSuppressed false false false false false 0219 BOOL Bloom true true true true true 0220 BOOL CascadeShadows n/a n/a true true true 0221 BOOL CharacterLightBlockers true true true true true 0222 BOOL CharacterRimEnhancement true true true true true 0223 BOOL CharacterSubsurfaceScattering true true true true true 0224 BOOL CharacterSubsurfaceStochastic n/a n/a n/a true true 0225 BOOL CharacterSubsurfaceTranslucency false false false false false 0226 BOOL ChromaticAberration true true true true true 0227 BOOL ConstrastAdaptiveSharpening true false true true true 0228 BOOL ContactShadows true true true true true 0229 BOOL DLSSD n/a n/a n/a false false 0230 BOOL DepthOfField true true true true true 0231 BOOL DistantFog true true true true true 0232 BOOL DistantGI true true true true true 0233 BOOL DistantShadows true true true true true 0234 BOOL DistantVolFog true true true true true 0235 BOOL Distortion n/a n/a true true true 0236 BOOL DynamicDecals true true true true true 0237 BOOL EyeAdaptation n/a n/a true true true 0238 BOOL FilmGrain true true true true true 0239 BOOL GlobalIllumination true true true true true 0240 BOOL Hair true true true true true 0241 BOOL ImageBasedFlares true true true true true 0242 BOOL LocalShadows true true true true true 0243 BOOL MotionBlur true true true true true 0244 BOOL PathTracing n/a n/a false false false 0245 BOOL PathTracingForPhotoMode n/a n/a false false false 0246 BOOL RTXDI n/a n/a false false false 0247 BOOL RainMap true true true true true 0248 BOOL RuntimeTangentUpdate true true true true true 0249 BOOL SSAO true true true true true 0250 BOOL ScreenSpaceDust n/a n/a false n/a n/a 0251 BOOL ScreenSpaceHeatHaze true true true true true 0252 BOOL ScreenSpacePlanarReflection true true true true true 0253 BOOL ScreenSpaceRain true true true true true 0254 BOOL ScreenSpaceReflection true true true true true 0255 BOOL ScreenSpaceUnderwater true true true true true 0256 BOOL Tonemapping n/a n/a true true true 0257 BOOL VolumetricClouds true true true true true 0258 BOOL VolumetricFog true true true true true 0259 BOOL Weather true true true true true
Developer/SaveSlotsConfig (5) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0260 INT NumAutoSaveSlots 20 20 20 20 20 0261 INT NumEndGameSaveSlots 0 0 0 0 0 0262 INT NumManualSaveSlots 0 0 0 0 0 0263 INT NumPointOfNoReturnSaveSlots 0 0 0 0 0 0264 INT NumQuickSaveSlots 10 10 10 10 10
E
Editor (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0265 BOOL SupressNodeValidation n/a false false false false
Editor/Audio (13) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0266 BOOL ConnectWwiseInFinal false false false false false 0267 BOOL ForceExternalLocStore false false false false false 0268 BOOL ForceStopSounds false false false false false 0269 BOOL Mute false false false false false 0270 BOOL NoContainer false false false false false 0271 BOOL NoRumble false false false false false 0272 INT PanicModeThreshold 1500 1500 1500 1500 1500 0273 BOOL PlayEventNotFoundSound true true true true true 0274 BOOL ShowPauseWarning n/a false false false false 0275 BOOL UseCamListenerInFreeCam true true true true true 0276 BOOL UseSounrceReverb true true true true true 0277 INT playingGruntsCountConcideredHigh n/a 3 3 3 3 0278 INT playingSoundsCountConcideredHigh n/a 90 90 90 90
Editor/Audio/Experimental (4) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0279 STRING LocalJsonFilesRootDir n/a "" "" "" "" 0280 STRING LocalJsonNameFilters n/a "" "" "" "" 0281 STRING LocalJsonTypeFilters n/a "" "" "" "" 0282 BOOL ReadLocalJsonFiles n/a false false false false
Editor/Audio/Features (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0283 BOOL BreathingSystem n/a n/a n/a false false
Editor/Camera (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0284 FLOAT IsoScale n/a n/a 1.000000 1.000000 1.000000
Editor/Characters/Eyes (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0285 FLOAT DiffuseBoost n/a n/a n/a 0.100000 0.100000 0286 BOOL UseAOOnEyes n/a n/a n/a false false
Editor/Characters/Hair (9) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0287 FLOAT AdditionalAreaRoughness 0.100000 0.100000 0.100000 0.100000 0.100000 0288 FLOAT AlbedoMultiplier 0.600000 0.600000 0.600000 1.000000 1.000000 0289 FLOAT ContactShadowClamp 0.350000 0.350000 0.350000 0.350000 0.350000 0290 FLOAT RoughnessFactor 1.000000 1.000000 1.000000 1.000000 1.000000 0291 FLOAT SpecularRandom_Max 0.000000 0.000000 0.000000 0.200000 0.200000 0292 FLOAT SpecularRandom_Min -0.300000 -0.300000 -0.300000 -0.200000 -0.200000 0293 BOOL UseGlobalContactShadowsOnHair true true true true true 0294 BOOL UseLocalContactShadowsOnHair true true true true true 0295 BOOL UseReferenceImplementation false false false false false
Editor/Characters/Hair/AlphaShifts (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0296 FLOAT R -0.083000 -0.083000 -0.083000 -0.083000 -0.083000 0297 FLOAT TRT 0.375000 0.375000 0.375000 -0.500000 -0.500000 0298 FLOAT TT 0.000000 0.000000 0.000000 1.000000 1.000000
Editor/Characters/Hair/Debug (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0299 BOOL DebugSwitch1 false false false false false 0300 BOOL DebugSwitch2 false false false false false
Editor/Characters/Hair/EnvProbe (5) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0301 FLOAT MultiScatter 0.470000 0.470000 0.470000 0.470000 0.470000 0302 FLOAT R 0.300000 0.300000 0.300000 0.300000 0.300000 0303 FLOAT ScatterDepth 1.300000 1.300000 1.300000 1.300000 1.300000 0304 FLOAT TRT 0.800000 0.800000 0.800000 0.800000 0.800000 0305 FLOAT TT 0.005000 0.005000 0.005000 0.005000 0.005000
Editor/Characters/Hair/GlobalLight (5) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0306 FLOAT MultiScatter 0.470000 0.470000 0.470000 0.470000 0.470000 0307 FLOAT R 0.300000 0.300000 0.300000 0.300000 0.300000 0308 FLOAT ScatterDepth 1.250000 1.250000 1.250000 1.250000 1.250000 0309 FLOAT TRT 0.800000 0.800000 0.800000 0.800000 0.800000 0310 FLOAT TT 0.005000 0.005000 0.005000 0.005000 0.005000
Editor/Characters/Hair/HACKS (5) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0311 BOOL AAAA_HACK_hairModifiedLocalLightIntensity true true true true true 0312 FLOAT HACK_Factor0 66.000000 66.000000 66.000000 66.000000 66.000000 0313 FLOAT HACK_Factor1 95.000000 95.000000 95.000000 95.000000 95.000000 0314 FLOAT HACK_Factor2 213.000000 213.000000 213.000000 213.000000 213.000000 0315 FLOAT HACK_Factor3 450.000000 450.000000 450.000000 450.000000 450.000000
Editor/Characters/Hair/LocalLight (5) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0316 FLOAT MultiScatter 0.470000 0.470000 0.470000 0.470000 0.470000 0317 FLOAT R 0.350000 0.350000 0.350000 0.350000 0.350000 0318 FLOAT ScatterDepth 0.800000 0.800000 0.800000 0.800000 0.800000 0319 FLOAT TRT 0.800000 0.800000 0.800000 0.800000 0.800000 0320 FLOAT TT 0.005000 0.005000 0.005000 0.005000 0.005000
Editor/Characters/Hair/MultiScatter (4) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0321 FLOAT DiffuseScatterFactor 0.000000 0.000000 0.000000 0.000000 0.000000 0322 FLOAT Mask_Intensity 1.000000 1.000000 1.000000 1.000000 1.000000 0323 FLOAT ShadowFactorExp 0.370000 0.370000 0.370000 0.370000 0.370000 0324 FLOAT Wrap 0.350000 0.350000 0.350000 0.350000 0.350000
Editor/Characters/Hair/Specular (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0325 FLOAT Mask_Intensity 1.000000 1.000000 1.000000 1.000000 1.000000 0326 FLOAT Wrap 0.400000 0.400000 0.400000 0.300000 0.300000
Editor/Characters/Hair/TRT_Params (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0327 FLOAT EXP_BIAS 16.500000 16.500000 16.500000 1.500000 1.500000 0328 FLOAT EXP_SCALE 17.000000 17.000000 17.000000 1.000000 1.000000
Editor/Characters/LightBlockers (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0329 INT ClosestBlockersLimit 16 16 16 16 16
Editor/Characters/RimEnhancement (4) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0330 FLOAT GlobalCharacterFresnel 1.500000 3.500000 3.500000 3.000000 3.000000 0331 FLOAT LightBlockerInfluence 0.700000 0.700000 0.700000 0.700000 0.700000 0332 FLOAT RoughnessFactor_Bias 0.000000 0.000000 0.000000 0.000000 0.000000 0333 FLOAT RoughnessFactor_Scale 1.000000 1.000000 1.000000 1.000000 1.000000
Editor/Characters/RimEnhancement/Foliage (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0334 FLOAT Foliage_ConstOffsetCoefficient 0.000000 0.000000 0.000000 0.000000 0.000000 0335 FLOAT Foliage_FresnelCoefficient 2.500000 4.000000 4.000000 4.000000 4.000000 0336 FLOAT Foliage_SpecularCoefficient 1.200000 2.200000 2.200000 2.200000 2.200000
Editor/Characters/RimEnhancement/Skin (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0337 FLOAT ConstOffsetCoefficient 0.000000 0.000000 0.000000 0.000000 0.000000 0338 FLOAT FresnelCoefficient 1.500000 1.500000 1.500000 1.500000 1.500000 0339 FLOAT SpecularCoefficient 1.000000 1.000000 1.000000 1.000000 1.000000
Editor/Characters/RimEnhancement/Standard (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0340 FLOAT Standard_ConstOffsetCoefficient 0.000000 0.000000 0.000000 0.000000 0.000000 0341 FLOAT Standard_FresnelCoefficient 1.500000 2.000000 2.000000 1.300000 1.300000 0342 FLOAT Standard_SpecularCoefficient 1.400000 1.200000 1.200000 1.200000 1.200000
Editor/Characters/RimEnhancement/Weapon (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0343 FLOAT Weapon_ConstOffsetCoefficient 0.000000 0.000000 0.000000 0.000000 0.000000 0344 FLOAT Weapon_FresnelCoefficient 2.400000 2.400000 2.400000 2.000000 2.000000 0345 FLOAT Weapon_SpecularCoefficient 1.400000 1.400000 1.400000 1.400000 1.400000
Editor/Characters/RimEnhancement_RayTracing (4) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0346 FLOAT GlobalCharacterFresnel 1.500000 3.000000 3.000000 1.000000 1.000000 0347 FLOAT LightBlockerInfluence 0.700000 0.700000 0.700000 0.700000 0.700000 0348 FLOAT RoughnessFactor_Bias 0.000000 0.000000 0.000000 0.000000 0.000000 0349 FLOAT RoughnessFactor_Scale 1.000000 1.000000 1.000000 1.000000 1.000000
Editor/Characters/RimEnhancement_RayTracing/Foliage (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0350 FLOAT Foliage_ConstOffsetCoefficient 0.000000 0.000000 0.000000 0.000000 0.000000 0351 FLOAT Foliage_FresnelCoefficient 2.500000 4.000000 4.000000 2.500000 2.500000 0352 FLOAT Foliage_SpecularCoefficient 1.200000 2.200000 2.200000 2.200000 2.200000
Editor/Characters/RimEnhancement_RayTracing/Skin (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0353 FLOAT ConstOffsetCoefficient 0.000000 0.000000 0.000000 0.000000 0.000000 0354 FLOAT FresnelCoefficient 1.500000 1.500000 1.500000 1.500000 1.500000 0355 FLOAT SpecularCoefficient 1.000000 1.000000 1.000000 1.000000 1.000000
Editor/Characters/RimEnhancement_RayTracing/Standard (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0356 FLOAT Standard_ConstOffsetCoefficient 0.000000 0.000000 0.000000 0.000000 0.000000 0357 FLOAT Standard_FresnelCoefficient 1.500000 1.500000 1.500000 1.300000 1.300000 0358 FLOAT Standard_SpecularCoefficient 1.400000 1.200000 1.200000 1.200000 1.200000
Editor/Characters/RimEnhancement_RayTracing/Weapon (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0359 FLOAT Weapon_ConstOffsetCoefficient 0.000000 0.000000 0.000000 0.000000 0.000000 0360 FLOAT Weapon_FresnelCoefficient 2.400000 2.400000 2.400000 2.000000 2.000000 0361 FLOAT Weapon_SpecularCoefficient 1.400000 1.400000 1.400000 1.400000 1.400000
Editor/Characters/Skin (7) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0362 BOOL AllowSkinAmbientMix n/a true true true true 0363 FLOAT SkinAmbientIntensity_Factor n/a 1.000000 1.000000 0.400000 0.400000 0364 FLOAT SkinAmbientMix_Factor n/a 0.850000 0.850000 1.000000 1.000000 0365 FLOAT SubsurfaceSpecularTintWeight 0.300000 0.300000 0.300000 0.300000 0.300000 0366 FLOAT SubsurfaceSpecularTint_B 0.290000 0.290000 0.290000 0.290000 0.290000 0367 FLOAT SubsurfaceSpecularTint_G 0.260000 0.260000 0.260000 0.260000 0.260000 0368 FLOAT SubsurfaceSpecularTint_R 0.125000 0.125000 0.125000 0.210000 0.210000
Editor/Denoising/NRD (7) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0369 FLOAT Debug n/a n/a 0.000000 0.000000 0.000000 0370 FLOAT DebugSplitScreen n/a n/a 0.000000 0.000000 0.000000 0371 FLOAT DisocclusionThreshold n/a n/a 0.005000 0.005000 0.005000 0372 BOOL EnableReferenceCaptureParameters n/a n/a false false false 0373 BOOL EnableScalingCompensation n/a n/a true true true 0374 BOOL IsMotionVectorInWorldSpace n/a n/a false false false 0375 FLOAT MotionVectorScale n/a n/a 1.000000 1.000000 1.000000
Editor/Denoising/ReBLUR (4) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0376 FLOAT HitDistanceRoughnessExpScale n/a n/a -25.000000 -25.000000 -25.000000 0377 FLOAT HitDistanceRoughnessScale n/a n/a 20.000000 20.000000 20.000000 0378 FLOAT HitDistanceViewZScale n/a n/a 0.100000 0.100000 0.100000 0379 FLOAT MaxHitDistance n/a n/a 3.000000 3.000000 3.000000
Editor/Denoising/ReBLUR/AmbientOcclusion (5) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0380 BOOL AntiFirefly n/a n/a false false false 0381 BOOL AntiLag n/a n/a true true true 0382 FLOAT DenoisingRadius n/a n/a 30.000000 30.000000 30.000000 0383 INT MaxAccumulatedFrameNum n/a n/a 31 31 31 0384 BOOL ReferenceAccumulation n/a n/a false false false
Editor/Denoising/ReBLUR/Direct (21) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0385 BOOL AntiFirefly n/a n/a true true true 0386 BOOL AntilagHitDist n/a n/a true true true 0387 BOOL AntilagIntensity n/a n/a false false false 0388 FLOAT DenoisingRadius n/a n/a 30.000000 30.000000 30.000000 0389 FLOAT DiffusePrepassBlurRadius n/a n/a 30.000000 30.000000 30.000000 0390 BOOL EnableMaterialTestForDiffuse n/a n/a true true true 0391 BOOL EnableMaterialTestForSpecular n/a n/a true true true 0392 INT HistoryFixFrameNum n/a n/a 3 3 3 0393 FLOAT HistoryFixStrength n/a n/a 1.000000 1.000000 1.000000 0394 FLOAT HistoryFixStrideBetweenSamples n/a n/a 14.000000 14.000000 14.000000 0395 INT HitDistanceReconstruction n/a n/a 1 1 1 0396 FLOAT LobeAngleFraction n/a n/a 0.100000 0.100000 0.100000 0397 INT MaxAccumulatedFrameNum n/a n/a 31 31 31 0398 INT MaxFastAccumulatedFrameNum n/a n/a 6 6 6 0399 FLOAT PlaneDistanceSensitivity n/a n/a 0.005000 0.005000 0.005000 0400 BOOL ReferenceAccumulation n/a n/a false false false 0401 FLOAT ResponsiveAccumulationRoughnessThreshold n/a n/a 0.000000 0.000000 0.000000 0402 FLOAT RoughnessFraction n/a n/a 0.200000 0.200000 0.200000 0403 FLOAT SensitivityToDarkness n/a n/a 0.100000 0.100000 0.100000 0404 FLOAT SpecularPrepassBlurRadius n/a n/a 50.000000 50.000000 50.000000 0405 FLOAT StabilizationStrength n/a n/a 1.000000 1.000000 1.000000
Editor/Denoising/ReBLUR/Indirect (21) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0406 BOOL AntiFirefly n/a n/a false false false 0407 BOOL AntilagHitDist n/a n/a true true true 0408 BOOL AntilagIntensity n/a n/a false false false 0409 FLOAT DenoisingRadius n/a n/a 70.000000 70.000000 70.000000 0410 FLOAT DiffusePrepassBlurRadius n/a n/a 30.000000 30.000000 30.000000 0411 BOOL EnableMaterialTestForDiffuse n/a n/a true true true 0412 BOOL EnableMaterialTestForSpecular n/a n/a true true true 0413 INT HistoryFixFrameNum n/a n/a 3 3 3 0414 FLOAT HistoryFixStrength n/a n/a 1.000000 1.000000 1.000000 0415 FLOAT HistoryFixStrideBetweenSamples n/a n/a 14.000000 14.000000 14.000000 0416 INT HitDistanceReconstruction n/a n/a 1 1 2 0417 FLOAT LobeAngleFraction n/a n/a 1.000000 1.000000 1.000000 0418 INT MaxAccumulatedFrameNum n/a n/a 48 48 48 0419 INT MaxFastAccumulatedFrameNum n/a n/a 6 6 6 0420 FLOAT PlaneDistanceSensitivity n/a n/a 0.005000 0.005000 0.005000 0421 BOOL ReferenceAccumulation n/a n/a false false false 0422 FLOAT ResponsiveAccumulationRoughnessThreshold n/a n/a 0.000000 0.000000 0.000000 0423 FLOAT RoughnessFraction n/a n/a 0.200000 0.200000 0.200000 0424 FLOAT SensitivityToDarkness n/a n/a 0.100000 0.100000 0.100000 0425 FLOAT SpecularPrepassBlurRadius n/a n/a 50.000000 50.000000 50.000000 0426 FLOAT StabilizationStrength n/a n/a 1.000000 1.000000 1.000000
Editor/Denoising/ReLAX/Direct/Common (10) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0427 BOOL AntiFirefly n/a n/a true true true 0428 INT AtrousIterationNum n/a n/a 5 5 5 0429 FLOAT DepthThreshold n/a n/a 0.003000 0.003000 0.003000 0430 FLOAT HistoryClampingColorBoxSigmaScale n/a n/a 2.000000 2.000000 2.000000 0431 FLOAT HistoryFixEdgeStoppingNormalPower n/a n/a 8.000000 8.000000 8.000000 0432 INT HistoryFixFrameNum n/a n/a 3 3 3 0433 FLOAT HistoryFixStrideBetweenSamples n/a n/a 14.000000 14.000000 14.000000 0434 INT HitDistanceReconstruction n/a n/a 1 1 1 0435 BOOL ReprojectionTestSkippingWithoutMotion n/a n/a false false false 0436 INT SpatialVarianceEstimationHistoryThreshold n/a n/a 3 3 3
Editor/Denoising/ReLAX/Direct/Diffuse (7) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0437 FLOAT LobeAngleFraction n/a n/a 0.500000 0.500000 0.500000 0438 BOOL MaterialTest n/a n/a true true true 0439 INT MaxAccumulatedFrameNum n/a n/a 24 24 24 0440 INT MaxFastAccumulatedFrameNum n/a n/a 2 2 2 0441 FLOAT MinLuminanceWeight n/a n/a 0.000000 0.000000 0.000000 0442 FLOAT PhiLuminance n/a n/a 0.200000 0.200000 0.200000 0443 FLOAT PrepassBlurRadius n/a n/a 25.000000 25.000000 25.000000
Editor/Denoising/ReLAX/Direct/Specular (15) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0444 FLOAT LobeAngleFraction n/a n/a 0.250000 0.250000 0.250000 0445 FLOAT LobeAngleSlack n/a n/a 0.100000 0.100000 0.100000 0446 FLOAT LuminanceEdgeStoppingRelaxation n/a n/a 0.500000 0.500000 0.500000 0447 BOOL MaterialTest n/a n/a true true true 0448 INT MaxAccumulatedFrameNum n/a n/a 24 24 24 0449 INT MaxFastAccumulatedFrameNum n/a n/a 2 2 2 0450 FLOAT MinLuminanceWeight n/a n/a 0.000000 0.000000 0.000000 0451 FLOAT NormalEdgeStoppingRelaxation n/a n/a 0.300000 0.300000 0.300000 0452 FLOAT PhiLuminance n/a n/a 0.300000 0.300000 0.300000 0453 FLOAT PrepassBlurRadius n/a n/a 50.000000 50.000000 50.000000 0454 BOOL RoughnessEdgeStopping n/a n/a true true true 0455 FLOAT RoughnessEdgeStoppingRelaxation n/a n/a 0.300000 0.300000 0.300000 0456 FLOAT RoughnessFraction n/a n/a 0.150000 0.150000 0.150000 0457 FLOAT VarianceBoost n/a n/a 0.000000 0.000000 0.000000 0458 BOOL VirtualHistoryClamping n/a n/a true true true
Editor/Denoising/ReLAX/Indirect/Common (10) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0459 BOOL AntiFirefly n/a n/a true true true 0460 INT AtrousIterationNum n/a n/a 5 5 5 0461 FLOAT DepthThreshold n/a n/a 0.010000 0.010000 0.010000 0462 FLOAT HistoryClampingColorBoxSigmaScale n/a n/a 2.000000 2.000000 2.000000 0463 FLOAT HistoryFixEdgeStoppingNormalPower n/a n/a 1.000000 1.000000 1.000000 0464 INT HistoryFixFrameNum n/a n/a 3 3 3 0465 FLOAT HistoryFixStrideBetweenSamples n/a n/a 28.000000 28.000000 28.000000 0466 INT HitDistanceReconstruction n/a n/a 1 1 2 0467 BOOL ReprojectionTestSkippingWithoutMotion n/a n/a false false false 0468 INT SpatialVarianceEstimationHistoryThreshold n/a n/a 3 3 3
Editor/Denoising/ReLAX/Indirect/Diffuse (7) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0469 FLOAT LobeAngleFraction n/a n/a 0.500000 1.000000 1.000000 0470 BOOL MaterialTest n/a n/a true true true 0471 INT MaxAccumulatedFrameNum n/a n/a 48 48 48 0472 INT MaxFastAccumulatedFrameNum n/a n/a 3 3 3 0473 FLOAT MinLuminanceWeight n/a n/a 0.000000 0.000000 0.000000 0474 FLOAT PhiLuminance n/a n/a 1.000000 1.000000 1.000000 0475 FLOAT PrepassBlurRadius n/a n/a 25.000000 25.000000 25.000000
Editor/Denoising/ReLAX/Indirect/Specular (15) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0476 FLOAT LobeAngleFraction n/a n/a 0.250000 0.750000 0.750000 0477 FLOAT LobeAngleSlack n/a n/a 0.200000 0.200000 0.200000 0478 FLOAT LuminanceEdgeStoppingRelaxation n/a n/a 0.500000 0.500000 0.500000 0479 BOOL MaterialTest n/a n/a true true true 0480 INT MaxAccumulatedFrameNum n/a n/a 48 48 48 0481 INT MaxFastAccumulatedFrameNum n/a n/a 3 3 3 0482 FLOAT MinLuminanceWeight n/a n/a 0.000000 0.000000 0.000000 0483 FLOAT NormalEdgeStoppingRelaxIation n/a n/a 0.300000 0.300000 0.300000 0484 FLOAT PhiLuminance n/a n/a 1.000000 1.000000 1.000000 0485 FLOAT PrepassBlurRadius n/a n/a 50.000000 50.000000 50.000000 0486 BOOL RoughnessEdgeStopping n/a n/a true true true 0487 FLOAT RoughnessEdgeStoppingRelaxation n/a n/a 0.300000 0.300000 0.300000 0488 FLOAT RoughnessFraction n/a n/a 0.300000 0.300000 0.300000 0489 FLOAT VarianceBoost n/a n/a 0.000000 0.000000 0.000000 0490 BOOL VirtualHistoryClamping n/a n/a false false false
Editor/FoliageParameters (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0491 FLOAT ContactShadowClamp 0.600000 0.600000 0.600000 0.600000 0.600000
Editor/Ink (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0492 FLOAT CacheTextureMargin 200.000000 200.000000 200.000000 200.000000 200.000000
Editor/Minimap (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0493 FLOAT MinimapStreamingRadius n/a n/a n/a 975.000000 975.000000
Editor/MipBias (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0494 BOOL EnableCustomMipBias n/a false false false false 0495 FLOAT ForceCustomMipBias n/a 1.000000 1.000000 1.000000 1.000000
Editor/Navigation (9) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0496 FLOAT DebugDrawDistance 500.000000 500.000000 500.000000 n/a n/a 0497 BOOL EnabledLocalDebug true true true n/a n/a 0498 FLOAT LocalDebugHorizontalLimit 160.000000 160.000000 160.000000 n/a n/a 0499 FLOAT LocalDebugVerticalLimit 50.000000 50.000000 50.000000 n/a n/a 0500 FLOAT NavCellHeight 0.300000 0.300000 0.300000 n/a n/a 0501 FLOAT NavCellWidth 0.100000 0.100000 0.100000 n/a n/a 0502 FLOAT TileDimensionsFactor 324.000000 324.000000 324.000000 n/a n/a 0503 FLOAT TrafficDistanceThreshold 10.000000 10.000000 10.000000 10.000000 10.000000 0504 FLOAT ZOffset 0.000000 0.000000 0.000000 n/a n/a
Editor/NavigationGeneration (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0505 FLOAT NavCellHeight n/a n/a n/a 0.300000 0.300000 0506 FLOAT NavCellWidth n/a n/a n/a 0.100000 0.100000 0507 FLOAT TileDimensionsFactor n/a n/a n/a 324.000000 324.000000
Editor/PathTracing (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0508 BOOL UseSSRFallback n/a n/a n/a true true 0509 BOOL UseScreenSpaceData n/a n/a n/a true false
Editor/RTXDI (53) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0510 INT BiasCorrectionMode n/a n/a 2 2 2 0511 FLOAT BoilingFilterStrength n/a n/a 0.500000 0.500000 0.500000 0512 BOOL Debug_DrawAllTriangleLightBBoxes n/a n/a false false false 0513 BOOL Debug_DrawLightHits n/a n/a false false false 0514 BOOL Debug_EnableSingleEmissive n/a n/a false false false 0515 BOOL Debug_UpdateLightHits n/a n/a false false false 0516 FLOAT EmissiveAttenuationScale n/a n/a 1.000000 1.000000 1.000000 0517 FLOAT EmissiveDistanceThreshold n/a n/a 0.500000 0.500000 0.500000 0518 FLOAT EmissiveEVBias n/a n/a 0.000000 0.000000 0.000000 0519 FLOAT EmissiveHeroEVBias n/a n/a 0.000000 0.000000 0.000000 0520 INT EmissiveLOD n/a n/a -1 -1 -1 0521 FLOAT EmissiveProxyLightRejectionDistance n/a n/a 0.200000 0.200000 0.200000 0522 FLOAT EmissiveShadowRayOffset n/a n/a 0.010000 0.010000 0.010000 0523 BOOL EnableAllEmissives n/a n/a true true true 0524 BOOL EnableAnalyticalLights n/a n/a true true true 0525 BOOL EnableApproximateTargetPDF n/a n/a false false false 0526 BOOL EnableEmissiveProxyLightRejection n/a n/a false false false 0527 BOOL EnableEmissiveTriangleLights n/a n/a false false false 0528 BOOL EnableEnvironmentLights n/a n/a false false false 0529 BOOL EnableFallbackLight n/a n/a n/a true true 0530 BOOL EnableGlobalLight n/a n/a false false false 0531 BOOL EnableGradients n/a n/a false false false 0532 BOOL EnableLocalLightImportanceSampling n/a n/a true false false 0533 BOOL EnableRTXDIDenoising n/a n/a true true true 0534 BOOL EnableReGIR n/a n/a false n/a n/a 0535 BOOL EnableSeparateDenoising n/a n/a true true true 0536 BOOL ForceAllShadows n/a n/a true true true 0537 BOOL ForceDisablePointLights n/a n/a false n/a n/a 0538 FLOAT ForcedShadowLightSourceRadius n/a n/a 0.100000 0.100000 0.100000 0539 FLOAT ForcedShadowRayOffsetFadeFraction n/a n/a 0.100000 n/a n/a 0540 FLOAT ForcedShadowRayOffsetMax n/a n/a 0.800000 n/a n/a 0541 FLOAT ForcedShadowRayOffsetMin n/a n/a 0.250000 n/a n/a 0542 FLOAT ForcedShadowRayScale n/a n/a 1.000000 n/a n/a 0543 BOOL InitialCandidatesInTemporal n/a n/a false false false 0544 INT MaxHistoryLength n/a n/a 20 20 20 0545 FLOAT MaxIntensity n/a n/a 0.000000 0.000000 0.000000 0546 INT NumEnvMapSamples n/a n/a 8 8 8 0547 INT NumInitialSamples n/a n/a 8 8 8 0548 BOOL PTEnableDirectEmissives n/a n/a true true true 0549 BOOL PTEnableDirectSkylight n/a n/a true true true 0550 INT PermutationSamplingMode n/a n/a n/a n/a 2 0551 FLOAT ShadowFadeFraction n/a n/a n/a 0.100000 0.100000 0552 FLOAT ShadowRayOffsetFadeFraction n/a n/a 0.000000 n/a n/a 0553 FLOAT ShadowRayOffsetMax n/a n/a 0.000000 n/a n/a 0554 FLOAT ShadowRayOffsetMin n/a n/a 0.000000 n/a n/a 0555 FLOAT ShadowRayScale n/a n/a 0.850000 n/a n/a 0556 INT SpatialNumDisocclusionBoostSamples n/a n/a 8 8 8 0557 INT SpatialNumSamples n/a n/a 1 1 1 0558 FLOAT SpatialSamplingRadius n/a n/a 32.000000 32.000000 32.000000 0559 BOOL UseCSReusePasses n/a n/a true true true 0560 BOOL UseCustomDenoiser n/a n/a false false false 0561 BOOL UseFusedApproach n/a n/a false false false 0562 BOOL UseReGIRForDI n/a n/a false n/a n/a
Editor/ReGIR (5) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0563 INT BuildCandidatesCount n/a n/a n/a 8 8 0564 BOOL Enable n/a n/a n/a false false 0565 INT LightSlotsCount n/a n/a n/a 128 128 0566 INT ShadingCandidatesCount n/a n/a n/a 4 4 0567 BOOL UseForDI n/a n/a n/a false false
Editor/ReSTIRGI (18) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0568 INT BiasCorrectionMode n/a n/a n/a 1 1 0569 FLOAT BoilingFilterStrength n/a n/a n/a n/a 0.400000 0570 BOOL Enable n/a n/a n/a n/a true 0571 BOOL EnableBoilingFilter n/a n/a n/a n/a false 0572 BOOL EnableDiffuse n/a n/a n/a false n/a 0573 BOOL EnableFallbackSampling n/a n/a n/a false false 0574 BOOL EnableFused n/a n/a n/a n/a true 0575 BOOL EnablePermutationSampling n/a n/a n/a false n/a 0576 BOOL EnableSpecular n/a n/a n/a false n/a 0577 INT MaxHistoryLength n/a n/a n/a 8 8 0578 INT MaxReservoirAge n/a n/a n/a 16 32 0579 INT PermutationSamplingMode n/a n/a n/a n/a 2 0580 INT SpatialNumDisocclusionBoostSamples n/a n/a n/a 8 2 0581 INT SpatialNumSamples n/a n/a n/a 8 2 0582 FLOAT SpatialSamplingRadius n/a n/a n/a 32.000000 32.000000 0583 INT TargetHistoryLength n/a n/a n/a n/a 8 0584 BOOL UseSpatialRGS n/a n/a n/a n/a true 0585 BOOL UseTemporalRGS n/a n/a n/a n/a false
Editor/Recording (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0586 INT Framerate 30 30 30 30 30 0587 INT HighResolutionScreenshot_MS_Count 8 8 8 8 8 0588 INT SkipSamples 0 0 0 0 0
Editor/RenderDebug (6) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0589 BOOL HideOverflowWarnings false false false false false 0590 BOOL HidePhysicsOverflowWarnings false false false false false 0591 FLOAT MaxDistance 1000.000000 1000.000000 1000.000000 1000.000000 1000.000000 0592 FLOAT PhysicsHighUsageThreshold 0.800000 0.800000 0.800000 0.800000 0.800000 0593 INT PhysicsOverflowWarningTextSpeed 3 3 3 3 3 0594 BOOL ShowAudioScreenWarnings true true true true true
Editor/RenderDebug/SnapPoint (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0595 INT Scale 5 5 5 5 5
Editor/SHARC (17) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0596 INT Bounces n/a n/a n/a n/a 4 0597 BOOL Clear n/a n/a n/a n/a false 0598 BOOL Debug n/a n/a n/a n/a false 0599 INT DownscaleFactor n/a n/a n/a n/a 5 0600 BOOL Enable n/a n/a n/a n/a true 0601 INT HistoryReset n/a n/a n/a n/a 15 0602 FLOAT IntensityScale n/a n/a n/a n/a 1.000000 0603 BOOL Resolve n/a n/a n/a n/a true 0604 FLOAT SceneScale n/a n/a n/a n/a 50.000000 0605 BOOL SerUpdate n/a n/a n/a n/a true 0606 BOOL Step n/a n/a n/a n/a false 0607 BOOL Update n/a n/a n/a n/a true 0608 BOOL UsePrevFrame n/a n/a n/a n/a true 0609 FLOAT UsePrevFrameBiasAllowance n/a n/a n/a n/a 0.250000 0610 BOOL UseRTXDI n/a n/a n/a n/a true 0611 BOOL UseRTXDIAtPrimary n/a n/a n/a n/a false 0612 BOOL UseRTXDIWithAlbedo n/a n/a n/a n/a true
Editor/SceneTree (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0613 BOOL ShowNodeNameHiddenChars n/a n/a n/a false false
Editor/Selection/Appearance (10) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0614 INT CheckerboardSize 2 2 2 2 2 0615 UNKNOWN Color 0xff0aa0f0 0xff0aa0f0 0xff0aa0f0 0xff0aa0f0 0xff0aa0f0 0616 UNKNOWN ColorSpecial 0xff25d284 0xff25d284 0xff25d284 0xff25d284 0xff25d284 0617 UNKNOWN ObstructedColor 0x800aa0f0 0x800aa0f0 0x800aa0f0 0x800aa0f0 0x800aa0f0 0618 UNKNOWN ObstructedColorSpecial 0x8025d284 0x8025d284 0x8025d284 0x8025d284 0x8025d284 0619 FLOAT OpacityFill n/a n/a n/a 0.500000 0.500000 0620 FLOAT OpacityMultiplier n/a n/a n/a 1.000000 1.000000 0621 FLOAT OpacityOutline 1.000000 1.000000 1.000000 1.000000 1.000000 0622 FLOAT OpcaityFill 0.500000 0.500000 0.500000 n/a n/a 0623 BOOL SwapFillAndOutline false false false false false
Editor/ShaderCompiler (4) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0624 BOOL DumpAssembly false false false false false 0625 BOOL ForceRecompile false false false false false 0626 BOOL Optimize true true true true true 0627 BOOL UseLocalCompiler false false false false false
Editor/Snapping/Socket (5) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0628 FLOAT Range 0.200000 0.200000 0.200000 0.200000 0.200000 0629 FLOAT RenderDistance 10000.000000 10000.000000 10000.000000 10000.000000 10000.000000 0630 BOOL ShowAISpots true true true true true 0631 BOOL ShowSplines true true true true true 0632 BOOL ShowStaticMarkers true true true true true
Editor/Spline (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0633 FLOAT OffMeshLinkEndPointRadius 0.400000 0.400000 0.400000 0.400000 0.400000 0634 FLOAT OffMeshLinkThickness 0.100000 0.100000 0.100000 0.100000 0.100000
Editor/Streaming (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0635 FLOAT ForceAutoHideDistanceMax 16384.000000 16384.000000 16384.000000 16384.000000 16384.000000
Editor/Streaming/Debug (5) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0636 INT FallbackSlowmotionBucketBegin 2 2 2 2 2 0637 STRING FallbackSlowmotionEaseOutCurve "SandevistanEaseOut" "SandevistanEaseOut" "SandevistanEaseOut" "SandevistanEaseOut" "SandevistanEaseOut" 0638 INT FallbackSlowmotionThreshold 8000 8000 8000 8000 8000 0639 BOOL ForceAllPrefabVariantsEnabled false false false false false 0640 BOOL UseFallbackSlowmotion false false false false false
Editor/Streaming/Prefab (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0641 BOOL KeepProxyAlive n/a false false false false
Editor/Terrain (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0642 BOOL UsePrefabStreamingVisualization false false false false false
Editor/Terrain/Debug (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0643 INT MeshNodeChunkMask 2147483647 2147483647 2147483647 2147483647 2147483647
Editor/Traffic (4) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0644 FLOAT LaneSamplingStep 1.000000 1.000000 1.000000 1.000000 1.000000 0645 BOOL LoadCollisionDebugResource false false false false false 0646 FLOAT MinLaneSamplingStep 0.500000 0.500000 0.500000 0.500000 0.500000 0647 INT VisualizationRefreshInterval 10 10 10 10 10
Editor/VolumetricClouds (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0648 FLOAT CoverageScale 1.300000 1.300000 1.300000 1.300000 1.300000 0649 FLOAT DetailNoiseScale 0.750000 0.750000 0.750000 0.750000 0.750000 0650 FLOAT NoiseScale 1.100000 1.100000 1.100000 1.100000 1.100000
Editor/VolumetricFog (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0651 FLOAT Exponent 2.000000 2.000000 2.000000 2.000000 2.000000
Engine (4) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0652 STRING FallbackCacheDirectory "cache" "cache" "cache" "cache" "cache" 0653 INT LimitFPS 60 60 60 60 60 0654 FLOAT MaximalTestsFPS n/a 0.000000 0.000000 0.000000 0.000000 0655 BOOL OverLimitFPS2 false false false false false
Engine/Connection (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0656 INT DefaultRawStartingPort 37080 37080 37080 37080 37080
Engine/Game (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0657 INT DefaultDebugGameEngineInteropStartingPort 37085 37085 37085 37085 37085
Engine/Watchdog (8) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0658 BOOL ActiveIfDebuggerPresent true true true true true 0659 BOOL ActiveIfDialogBlocking false false false false false 0660 BOOL ActiveIfScriptBreakpointBlocking false false false false false 0661 BOOL DumpJobExecutionContext true true true true true 0662 BOOL Enabled true true true true true 0663 BOOL KillProcess true true true true true 0664 INT ThreadFrequencyHz 15 15 15 15 15 0665 INT TimeoutSeconds 120 120 120 120 120
EntityVisualController (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0666 BOOL DebugUseFOVMultiplier true true true true true 0667 FLOAT ShadowMeshSwitchDistanceSquared 16.000000 16.000000 16.000000 16.000000 16.000000
ExplorationRadius (6) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0668 FLOAT ChargedJump 1.000000 1.000000 1.000000 1.000000 1.000000 0669 FLOAT Climb 1.000000 1.000000 1.000000 1.000000 1.000000 0670 FLOAT Jump 1.000000 1.000000 1.000000 1.000000 1.000000 0671 FLOAT Ladder 1.000000 1.000000 1.000000 1.000000 1.000000 0672 FLOAT ThrusterJump 1.000000 1.000000 1.000000 1.000000 1.000000 0673 FLOAT Vault 1.000000 1.000000 1.000000 1.000000 1.000000
F
FSR (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0674 BOOL OverrideEnable n/a false n/a n/a n/a 0675 INT Quality n/a 4 n/a n/a n/a
FSR2 (13) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0676 BOOL Enable n/a n/a true true true 0677 BOOL EnableHalton n/a n/a false false false 0678 BOOL EnableMirrorScaling n/a n/a true true true 0679 FLOAT MinReactivity n/a n/a 0.600000 0.600000 0.600000 0680 FLOAT MirrorScaling n/a n/a -1.000000 -1.000000 -1.000000 0681 INT OverrideEnable n/a n/a 0 0 0 0682 BOOL OverrideSharpness n/a n/a false false false 0683 FLOAT PreExposure n/a n/a 1.000000 1.000000 1.000000 0684 INT Quality n/a n/a 2 2 2 0685 FLOAT ReactivityMaskScale n/a n/a 0.900000 0.900000 0.900000 0686 INT SampleNumber n/a n/a 0 0 0 0687 FLOAT Sharpness n/a n/a 0.050000 0.050000 0.050000 0688 FLOAT SharpnessOverride n/a n/a -1.000000 -1.000000 -1.000000
Facial (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0689 INT ResourceBudget 14 14 14 14 14
Failsafe (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0690 BOOL MountingFacilityFailsafe true true true true true 0691 BOOL PlayerTeleportationIfFallsUnderWorld true true true true true 0692 BOOL VehicleTeleportationIfFallsUnderWorld true true true true true
Failsafe/Choice (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0693 BOOL enableDebugTag false false false false false
Failsafe/ChoiceLookAt (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0694 FLOAT activationDelay 0.500000 0.500000 0.500000 0.500000 0.500000 0695 FLOAT activationTolerance 0.996000 0.996000 0.996000 0.996000 0.996000 0696 FLOAT positionDeltaReset 0.500000 0.500000 0.500000 0.500000 0.500000
Failsafe/ChoiceLookAtLimits (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0697 BOOL enabled true true true true true
Failsafe/ChoiceLookAtNoActivation (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0698 BOOL enabled true true true true true
Failsafe/ChoicePostLookAt (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0699 FLOAT activationDelay 0.200000 0.200000 0.200000 0.200000 0.200000
Failsafe/SceneChoice (4) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0700 BOOL interactionInTierTestEnabled true true true true true 0701 BOOL noEntityTestEnabled true true true true true 0702 FLOAT testActivationDelay 1.000000 1.000000 1.000000 1.000000 1.000000 0703 FLOAT testNoEntityActivationDelay 5.000000 5.000000 5.000000 5.000000 5.000000
FreeCamera (4) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0704 FLOAT FOV 60.000000 60.000000 60.000000 60.000000 60.000000 0705 FLOAT MovPrecision 1.000000 1.000000 1.000000 1.000000 1.000000 0706 FLOAT Roll n/a n/a n/a n/a 0.000000 0707 FLOAT RotPrecision 1.000000 1.000000 1.000000 1.000000 1.000000
FreeCamera/DOF (7) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0708 FLOAT FarBlur 0.000000 0.000000 0.000000 0.000000 0.000000 0709 FLOAT FarFocus 0.000000 0.000000 0.000000 0.000000 0.000000 0710 FLOAT Intensity 0.000000 0.000000 0.000000 0.000000 0.000000 0711 FLOAT NearBlur 0.000000 0.000000 0.000000 0.000000 0.000000 0712 FLOAT NearFocus 0.000000 0.000000 0.000000 0.000000 0.000000 0713 FLOAT UseFarPlane 0.000000 0.000000 0.000000 false false 0714 FLOAT UseNearPlane 0.000000 0.000000 0.000000 false false
FreeCamera/Exposure (4) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0715 FLOAT Aperture 8.000000 8.000000 8.000000 8.000000 8.000000 0716 INT ISO 100 100 100 100 100 0717 BOOL ResetISO false false false false false 0718 FLOAT Shutter 125.000000 125.000000 125.000000 125.000000 125.000000
FriendlyFire (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0719 FLOAT CrowdDistanceCorrection 1.000000 1.000000 1.000000 1.000000 1.000000 0720 FLOAT EyesExtraOffset 0.150000 0.150000 0.150000 0.150000 0.150000 0721 FLOAT HeadExtraOffset 0.250000 0.250000 0.250000 0.250000 0.250000
FunctionalTests (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0722 BOOL DumpInteropProcessingTimes false false false false false 0723 STRING FulfillInfoDelimiter "##" "##" "##" "##" "##" 0724 INT ScriptTestTickDelayFrames 2 2 2 2 2
G
Game (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0725 STRING EffectCacheIndexFile "base\fx\preload.csv" "base\fx\preload.csv" "base\fx\preload.csv" "base\fx\preload.csv" "base\fx\preload.csv" 0726 STRING GenericFactoryIndexFile "base\gameplay\factories.csv" "base\gameplay\factories.csv" "base\gameplay\factories.csv" "base\gameplay\factories.csv" "base\gameplay\factories.csv" 0727 INT MaxPlayingEffects 16384 16384 16384 16384 16384
Game/DebugPopup (5) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0728 FLOAT ButtonAcceptTime 0.100000 0.100000 0.100000 0.100000 0.100000 0729 FLOAT ButtonFadeSpeed 3.000000 3.000000 3.000000 3.000000 3.000000 0730 FLOAT StateEffectSpeed 5.000000 5.000000 5.000000 5.000000 5.000000 0731 INT WindowMinHeight 100 100 100 100 100 0732 INT WindowMinWidth 200 200 200 200 200
Game/TimeBetweenHits (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0733 BOOL Enable true true true true true
Game/TweakDB (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0734 STRING BlobPath "{root}\gameplay\static_data\compiled\" "{root}\gameplay\static_data\compiled\" n/a n/a n/a 0735 STRING DataPath "{root}\gameplay\static_data" "{root}\gameplay\static_data" n/a n/a n/a 0736 FLOAT ReloadTime 4.000000 4.000000 4.000000 4.000000 4.000000
GameDebug (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0737 BOOL FreeCameraIsStreamingContentObserver n/a true true true true
GameFramework (7) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0738 STRING AutoJoinServerState "AutoJoinServer" "AutoJoinServer" "AutoJoinServer" "AutoJoinServer" "AutoJoinServer" 0739 STRING BoothModeMainMenuState "BoothModeMainMenu" "BoothModeMainMenu" "BoothModeMainMenu" "BoothModeMainMenu" "BoothModeMainMenu" 0740 BOOL DebugStateMachine false false false false false 0741 STRING FunctionalTestsState "FunctionalTests" "FunctionalTests" "FunctionalTests" "FunctionalTests" "FunctionalTests" 0742 STRING InitialState "Initialization" "Initialization" "Initialization" "Initialization" "Initialization" 0743 STRING InternalFunctionalTestsState n/a "InternalFunctionalTests" "InternalFunctionalTests" "InternalFunctionalTests" "InternalFunctionalTests" 0744 STRING TestState "Session" "Session" "Session" "Session" "Session"
GameFreeCamera (12) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0745 FLOAT DefaultFOV 60.000000 60.000000 60.000000 60.000000 60.000000 0746 FLOAT KeyFastMult 10.000000 10.000000 10.000000 10.000000 10.000000 0747 FLOAT KeyMovementSpeed 5.000000 5.000000 5.000000 5.000000 5.000000 0748 FLOAT KeyRotationSpeed 0.400000 0.400000 0.400000 0.400000 0.400000 0749 FLOAT KeySlowMult 0.100000 0.100000 0.100000 0.100000 0.100000 0750 FLOAT MaxFOV 175.000000 175.000000 175.000000 175.000000 175.000000 0751 FLOAT MinFOV 5.000000 5.000000 5.000000 5.000000 5.000000 0752 FLOAT PadMovementMod 4.000000 4.000000 4.000000 4.000000 4.000000 0753 FLOAT PadMovementXSpeed 2.000000 2.000000 2.000000 2.000000 2.000000 0754 FLOAT PadMovementYSpeed 5.000000 5.000000 5.000000 5.000000 5.000000 0755 FLOAT PadRotationXSpeed 120.000000 120.000000 120.000000 120.000000 120.000000 0756 FLOAT PadRotationYSpeed 60.000000 60.000000 60.000000 60.000000 60.000000
GameSenses (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0757 BOOL Log false false false false false 0758 INT RayTestsPerThreadLimit 20 20 20 20 20 0759 INT SensorsToUpdateLimit 60 60 60 60 60
GameServices (10) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0760 STRING LogPath "" "" "" "" "" 0761 INT MaxProfileSize 4194304 4194304 4194304 4194304 4194304 0762 INT MaxSaveSize 8388608 8388608 8388608 15728640 15728640 0763 INT MaxSaveSizeTotal 12582912 12582912 12582912 n/a n/a 0764 INT MaxSettingsSize 4194304 4194304 4194304 4194304 4194304 0765 INT MetadataBuffer n/a n/a n/a 131072 131072 0766 INT SaveCompressedChunkSize 262144 262144 262144 262144 262144 0767 INT SaveMaxCompressedChunks 256 256 256 256 256 0768 INT ScreenshotBuffer 1048576 1048576 1048576 917504 917504 0769 STRING Wrapper "" "" "" "" ""
Gameplay (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0770 INT TagListInitialCount 1000 1000 1000 1000 1000
General (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0771 STRING BuildSKU "" "" "" "" "" 0772 STRING DefaultEngine "CGameEngine" "CGameEngine" "CGameEngine" "CGameEngine" "CGameEngine"
I
InertiaBlend (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0773 INT OverrideMode 0 0 0 0 0
InfluenceMap (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0774 INT NavChecksDebugCount 5000 5000 5000 5000 5000 0775 FLOAT ObstacleDistanceToPlayer 40.000000 50.000000 50.000000 50.000000 50.000000 0776 FLOAT SearchInfluenceDrop 0.050000 0.050000 0.050000 0.050000 0.050000
Input (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0777 FLOAT FakeAxisRepeatRate 5.000000 5.000000 5.000000 5.000000 5.000000 0778 BOOL cvDisableInputFlushOnLostFocus false false false false false
Input/Gestures (7) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0779 BOOL EnableGestures true n/a n/a true true 0780 BOOL EnablePan true n/a n/a false false 0781 BOOL EnablePinch true n/a n/a false false 0782 BOOL EnableSwipe true n/a n/a true true 0783 BOOL FlickForSwipe true n/a n/a n/a n/a 0784 FLOAT SwipeHorizontalDeadzoneSq 0.050000 n/a n/a 0.050000 0.050000 0785 FLOAT SwipeVerticalDeadzoneSq 0.200000 n/a n/a 0.200000 0.200000
Interactions/HotSpotRegistry (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0786 FLOAT requestQueueExtendedSizeTime 5.000000 5.000000 5.000000 5.000000 5.000000
Interop (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0787 INT NotifierEventCacheSize 100 100 100 100 100
Interop/Cache (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0788 BOOL Enabled true true true true true 0789 INT InitPathLength 2048 2048 2048 2048 2048 0790 INT PathIncrementPad 64 64 64 64 64
Interruption (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0791 FLOAT MinInterruptionTimeForThirdInterruption 20.000000 20.000000 20.000000 20.000000 20.000000
L
LevelOfDetail (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0792 FLOAT DecalsHideDistance 40.000000 40.000000 40.000000 40.000000 40.000000 0793 FLOAT DynamicDecalsHideDistance 20.000000 20.000000 20.000000 20.000000 20.000000
Lipsync (11) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0794 FLOAT AudioAdjustmentFactor 1.000000 1.000000 1.000000 1.000000 1.000000 0795 FLOAT AudioAdjustmentThresholdInFrames 0.010000 0.010000 0.010000 0.010000 0.010000 0796 FLOAT AudioTimeLowPassFilter 1.000000 1.000000 1.000000 1.000000 1.000000 0797 FLOAT CloseNeckWeight 1.000000 1.000000 1.000000 1.000000 1.000000 0798 FLOAT CloseNeckWeightDistance 1.000000 1.000000 1.000000 1.000000 1.000000 0799 FLOAT FarNeckWeight 2.000000 2.000000 2.000000 2.000000 2.000000 0800 FLOAT FarNeckWeightDistance 3.750000 3.750000 3.750000 3.750000 3.750000 0801 FLOAT PhaseBlendInFrames 5.000000 5.000000 5.000000 5.000000 5.000000 0802 FLOAT PhaseInFrames 4.000000 4.000000 4.000000 4.000000 4.000000 0803 BOOL SyncToAudio true true true true true 0804 BOOL UseAudioAdjustment true true true true true
LoSFinderSystem (25) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0805 FLOAT AddLoSPointsDist 2.000000 2.000000 2.000000 2.000000 2.000000 0806 FLOAT AvoidNavmeshFindDist 0.750000 0.750000 0.750000 0.750000 0.750000 0807 FLOAT AvoidTraceCheckLength 10.000000 10.000000 10.000000 10.000000 10.000000 0808 FLOAT AvoidTraceCheckSpacing 1.200000 1.200000 1.200000 1.200000 1.200000 0809 FLOAT AvoidTraceHitsMinDist 0.500000 0.500000 0.500000 0.500000 0.500000 0810 FLOAT AvoidTraceMinDistToTarget 8.000000 8.000000 8.000000 8.000000 8.000000 0811 INT AvoidTracesNumber 9 9 9 13 13 0812 FLOAT DownRayLength 6.000000 6.000000 6.000000 6.000000 6.000000 0813 FLOAT ElevatedNPCMinHeight 2.500000 2.500000 2.500000 2.500000 2.500000 0814 FLOAT ElevatedNPCNaviSearchRadius 1.500000 1.500000 1.500000 1.500000 1.500000 0815 FLOAT FinalTraceHeight 1.400000 1.400000 1.400000 1.400000 1.400000 0816 FLOAT LoSNavmeshFindDist 1.000000 1.000000 1.000000 1.000000 1.000000 0817 FLOAT LongRayLength 20.000000 20.000000 20.000000 20.000000 20.000000 0818 INT MaxAddLoSPointsCount 2 2 2 2 2 0819 FLOAT MaxAvoidPathRatio 1.500000 1.500000 1.500000 1.500000 1.500000 0820 INT MaxRaysNumber 12 12 12 12 12 0821 FLOAT MinLoSTraceLen 0.500000 0.500000 0.500000 0.500000 0.500000 0822 FLOAT NaviCheckRadius 1.000000 1.000000 1.000000 1.000000 1.000000 0823 FLOAT ObstacleLoSTraceDist 0.200000 0.200000 0.200000 0.200000 0.200000 0824 INT SeekersOperationsPerFrame 1 1 1 1 1 0825 FLOAT ShortRayLength 6.000000 6.000000 6.000000 6.000000 6.000000 0826 INT TargetOperationsPerFrame 1 1 1 1 1 0827 FLOAT TryFinalTracesOnlyLongTracesCoeff 0.700000 0.700000 0.700000 0.700000 0.700000 0828 FLOAT TryFinalTracesOnlyMaxDist 3.000000 3.000000 3.000000 3.000000 3.000000 0829 FLOAT TryFinalTracesOnlyMaxTime 5.000000 5.000000 5.000000 5.000000 5.000000
LocalClient (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0830 STRING Class "mpLocalPlayer" "mpLocalPlayer" "mpLocalPlayer" "mpLocalPlayer" "mpLocalPlayer"
Locomotion (10) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0831 BOOL CollisionAvoidanceEnabled true true true true true 0832 FLOAT CoverAngleThreshold 90.000000 90.000000 90.000000 90.000000 90.000000 0833 BOOL EntityAlignmentEnabled false false false false false 0834 BOOL OffMeshLinkReservationEnabled true true true true true 0835 FLOAT PathCurvatureDetectionDistance 1.000000 1.000000 1.000000 1.000000 1.000000 0836 BOOL SkippingAIRequestsEnabled true true true true true 0837 FLOAT SlopeDetectionDistance 0.900000 0.900000 0.900000 0.900000 0.900000 0838 FLOAT SlopeDetectionDistanceForSlowLocomotion n/a n/a n/a n/a 0.600000 0839 FLOAT StrafeRotationSpeed 120.000000 120.000000 120.000000 120.000000 120.000000 0840 FLOAT StrafeThresholdAngle 100.000000 100.000000 100.000000 100.000000 100.000000
LookAt (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0841 FLOAT MaxIterationsCount 3.000000 3.000000 3.000000 3.000000 3.000000 0842 FLOAT MaxTimeDilatation n/a 1.000000 1.000000 1.000000 1.000000 0843 FLOAT MinTimeDilatation n/a 0.050000 0.050000 0.050000 0.050000
M
Marble (25) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0844 INT AvoidanceMarblesAnticipation 5 5 5 5 5 0845 FLOAT ChainAngleSmooth 10.000000 10.000000 10.000000 10.000000 10.000000 0846 FLOAT ChainAngleVariationTolerance 120.000000 120.000000 120.000000 120.000000 120.000000 0847 FLOAT DirectionSmoothFactorMax 0.750000 1.000000 1.000000 1.000000 1.000000 0848 FLOAT DirectionSmoothFactorMin 0.600000 0.500000 0.500000 0.500000 0.500000 0849 BOOL EnableAnticipationGrouping true true true true true 0850 BOOL EnablePlayerSlot false false false false false 0851 BOOL EnableZebraSpread false false false false false 0852 INT LightSpreadingMarbleAnticipation 5 5 5 5 5 0853 FLOAT LocalPathMinimumPointDistance 0.600000 0.600000 0.600000 0.600000 0.600000 0854 BOOL LocalPathProjection false false false false false 0855 FLOAT MarbleAnticipationAngleTolerance 20.000000 70.000000 70.000000 70.000000 70.000000 0856 INT MarbleDebugLimit 5 5 5 5 5 0857 FLOAT MarbleLookupRange 3.000000 6.000000 6.000000 6.000000 6.000000 0858 FLOAT MarbleLookupZOffset 1.500000 -1.000000 -1.000000 -1.000000 -1.000000 0859 FLOAT MarbleLookupZRange n/a 3.500000 3.500000 3.500000 3.500000 0860 FLOAT MaximumFrontAngleToIgnoreObstacle 45.000000 45.000000 45.000000 45.000000 45.000000 0861 FLOAT NPCMarbleRepulsionFactor 1.200000 1.200000 1.200000 1.200000 1.200000 0862 FLOAT ObstacleLandingTimeTolerance 2.000000 2.000000 2.000000 2.000000 2.000000 0863 FLOAT ObstacleStopOffset 0.100000 0.100000 0.100000 0.100000 0.100000 0864 FLOAT SafePositionAngleDifferenceTolerance 45.000000 45.000000 45.000000 45.000000 45.000000 0865 FLOAT StaticMarbleRepulsionFactor 1.300000 1.300000 1.300000 1.300000 1.300000 0866 FLOAT ZebraEarlyStopMax 2.000000 1.250000 1.250000 1.250000 1.250000 0867 FLOAT ZebraEarlyStopMin 0.750000 0.500000 0.500000 0.500000 0.500000 0868 FLOAT ZebraSafePositionRadius 0.500000 0.500000 0.500000 0.500000 0.500000
MoveController (11) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0869 BOOL BlendedSlopes false false false false false 0870 BOOL ClampForwardInterpolationFactor true true true true true 0871 FLOAT DownDampTime 60.000000 60.000000 60.000000 60.000000 60.000000 0872 FLOAT InterpolationForwardFactor 0.500000 0.500000 0.500000 0.500000 0.500000 0873 FLOAT LevelDampTime 0.010000 0.010000 0.010000 0.010000 0.010000 0874 INT MaxSlopeSamples 10 10 10 10 10 0875 FLOAT PredictionDistance 0.300000 0.300000 0.300000 0.300000 0.300000 0876 FLOAT PredictionFactor 1.000000 1.000000 1.000000 1.000000 1.000000 0877 FLOAT SlopeTolerance 0.001000 0.001000 0.001000 0.001000 0.001000 0878 FLOAT UpDampTime 60.000000 60.000000 60.000000 60.000000 60.000000 0879 INT UpdateType 1 1 1 1 1
MovementPolicies (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0880 BOOL MoveAwayFromTargetOnInfluenceMap false false false false false 0881 BOOL RunFromThreatOnInfluenceMap false false false false false
Multiplayer (21) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0882 BOOL AllowJoinInProgressDM true true true true true 0883 BOOL ClientAuthoritativePosition false n/a n/a n/a n/a 0884 BOOL ClientMovementCorrection true n/a n/a n/a n/a 0885 INT ClientTargetTickRate 30 30 30 30 30 0886 BOOL DebugDump false false false false false 0887 FLOAT HitRegistrationDebugFrameLifetime 30.000000 30.000000 30.000000 30.000000 30.000000 0888 INT HitRegistrationDebugHistoryLength -1 -1 -1 -1 -1 0889 BOOL HitRegistrationDebugShowMisses false false false false false 0890 INT InterpolationDelayMilliSecs 200 200 200 200 200 0891 BOOL LagCompensationEnabled true true true true true 0892 BOOL LogInputIssues true n/a n/a n/a n/a 0893 INT MaxDesiredPacketSize 2349 2349 2349 2349 2349 0894 INT MaxExtrapolationMilliSecs 100 100 100 100 100 0895 INT MaxInputPackFramesCount 3 n/a n/a n/a n/a 0896 FLOAT MoveOnServerInterval 0.000000 n/a n/a n/a n/a 0897 FLOAT MovementSmoothCorrectionTime 0.200000 n/a n/a n/a n/a 0898 FLOAT PositionCorrectionTreshold 0.010000 n/a n/a n/a n/a 0899 BOOL RecoverLostButtonInputs true n/a n/a n/a n/a 0900 BOOL RepeatInputActionsIfNoneReceived true n/a n/a n/a n/a 0901 FLOAT RotationCorrectionTreshold 1.000000 n/a n/a n/a n/a 0902 INT ServerTargetTickRate 30 30 30 30 30
Muppet (18) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0903 BOOL AlwaysResimulate false false false false false 0904 INT ClientTooNewStateThreshold 10 10 10 10 10 0905 INT ClientTooOldStateThreshold 150 150 150 150 150 0906 BOOL Extrapolation true true true true true 0907 BOOL LogEachLogicStep false false false false false 0908 BOOL LogInputs false false false false false 0909 BOOL LogInputsReplication false false false false false 0910 BOOL LogMovementSteps false false false false false 0911 BOOL LogResimulation false false false false false 0912 BOOL LogStatesManagement false false false false false 0913 BOOL ResimulationSmoothing true true true true true 0914 INT ServerInputsMaxHighNum 15 15 15 15 15 0915 INT ServerInputsMaxLowNum 12 12 12 12 12 0916 FLOAT ServerInputsMaxNumSpeedup 2.000000 2.000000 2.000000 2.000000 2.000000 0917 INT ServerInputsMinHighNum 8 8 8 8 8 0918 INT ServerInputsMinLowNum 5 5 5 5 5 0919 FLOAT ServerInputsMinNumSlowdown 0.500000 0.500000 0.500000 0.500000 0.500000 0920 BOOL UseRealTimeForSubsteps true true true true true
N
Nav (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0921 INT VisualizedAgentSize 0 0 0 n/a n/a
NaviHistory (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0922 FLOAT BoxHalfSize 0.500000 0.500000 0.500000 0.500000 0.500000 0923 FLOAT PastTimeShift 3.000000 3.000000 3.000000 3.000000 3.000000 0924 FLOAT TimeBtwChecks 0.200000 0.200000 0.200000 0.200000 0.200000
NetworkEmulation (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0925 INT PacketLossPercentage 5 5 5 5 5 0926 INT PingMilliSecs 0 0 0 0 0 0927 INT PingVarianceMilliSecs 30 30 30 30 30
O
ObjectSelection (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0928 FLOAT CoverBoxSize 2.000000 2.000000 2.000000 n/a n/a 0929 INT MaxFindPathsLimit 3 3 3 3 3 0930 FLOAT MaxFindPathsTimeLimitMs 3.000000 3.000000 3.000000 3.000000 3.000000
Occlusion (16) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0931 INT BroadPhaseFraction 16 16 16 16 16 0932 INT DepthBufferDimScale 6 6 6 6 6 0933 FLOAT FillphaseRangeFactor 40.000000 40.000000 40.000000 40.000000 40.000000 0934 BOOL ForceFullTest false false false false false 0935 FLOAT MaxDistance 2000.000000 2000.000000 2000.000000 2000.000000 2000.000000 0936 FLOAT MaxFarPlane 8000.000000 8000.000000 8000.000000 8000.000000 8000.000000 0937 INT MinBufferHeight 128 128 128 128 128 0938 INT MinBufferWidth 256 256 256 256 256 0939 FLOAT MinNearPlane 0.200000 0.200000 0.200000 0.200000 0.200000 0940 INT MultiFrustumOcclusionMode 1 1 1 1 1 0941 BOOL MultiFrustumUseGlobalOcclusion true true true true true 0942 INT RastTilesJobGranularity 1 1 1 1 1 0943 FLOAT SortDist0 140.000000 140.000000 140.000000 140.000000 140.000000 0944 FLOAT SortDist1 200.000000 200.000000 200.000000 200.000000 200.000000 0945 FLOAT SortDist2 260.000000 260.000000 260.000000 260.000000 260.000000 0946 INT TestPhasesCount 6 6 3 3 3
Overlay (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0947 BOOL DrawMinimalDebugOverlay n/a n/a n/a false false
Overlay/IO (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0948 INT MaxQueueChars 128 128 128 128 128
P
PathTracing (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0949 BOOL KeyBindingsEnable n/a n/a n/a false false
PersistencySystem (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0950 BOOL CheckSkipPostReserialisation n/a n/a n/a false false 0951 BOOL CheckSkipPreReserialisation n/a n/a n/a false false 0952 BOOL cvReserialiseRowsOnLoad n/a n/a n/a true true
Physics (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0953 STRING CollisionFilteringResource "engine\physics\collision_groups.json" "engine\physics\collision_groups.json" "engine\physics\collision_groups.json" "engine\physics\collision_groups.json" "engine\physics\collision_groups.json" 0954 BOOL EnableParticlesWorldPreview false false false false false 0955 BOOL RobustQueryLogging false false false false false
PingSystem (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0956 BOOL Enable false false false false false
Player (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0957 STRING Class "cpPlayer" "cpPlayer" "cpPlayer" "cpPlayer" "cpPlayer"
Player/Input (7) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0958 STRING InitialInputContext "Exploration" "Exploration" "Exploration" "Exploration" "Exploration" 0959 STRING InitialUIInputContext "UIBase" "UIBase" "UIBase" "UIBase" "UIBase" 0960 STRING InputContextFile "config\inputContexts.xml" "config\inputContexts.xml" "config\inputContexts.xml" "config\inputContexts.xml" "config\inputContexts.xml" 0961 STRING InputDeadzonesFile "config\inputDeadzones.xml" "config\inputDeadzones.xml" "config\inputDeadzones.xml" "config\inputDeadzones.xml" "config\inputDeadzones.xml" 0962 STRING InputMappingFile "config\inputUserMappings.xml" "config\inputUserMappings.xml" "config\inputUserMappings.xml" "config\inputUserMappings.xml" "config\inputUserMappings.xml" 0963 STRING MPInputContextFile "config\multi\multiInputContexts.xml" "config\multi\multiInputContexts.xml" "config\multi\multiInputContexts.xml" "config\multi\multiInputContexts.xml" "config\multi\multiInputContexts.xml" 0964 STRING MPInputMappingFile "config\multi\multiInputUserMappings.xml" "config\multi\multiInputUserMappings.xml" "config\multi\multiInputUserMappings.xml" "config\multi\multiInputUserMappings.xml" "config\multi\multiInputUserMappings.xml"
Population (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0965 BOOL UseSpawnEllipseSemiMajorForLaneCollectionRange n/a n/a n/a false false
PreGameSession (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0966 STRING InitialGameDef "base\quest\main_menu\04_main_menu.gamedef" "base\quest\main_menu\04_main_menu.gamedef" "base\quest\main_menu\04_main_menu.gamedef" "base\quest\main_menu\04_main_menu.gamedef" "base\quest\main_menu\04_main_menu.gamedef"
Profiler (4) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0967 STRING ActiveProfilers "none" "none" "none" "none" "none" 0968 FLOAT ProfilerBreakpointThresholdMs 20.000000 20.000000 20.000000 20.000000 20.000000 0969 STRING ProfilerServerName "localhost" "localhost" "localhost" "localhost" "localhost" 0970 INT ProfilingLevel 4 4 4 4 4
PrototypeToggles (6) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0971 INT ARPath n/a -1 -1 -1 -1 0972 INT NewArmorFormula n/a -1 -1 -1 -1 0973 INT NewCyberware n/a -1 -1 n/a n/a 0974 INT NewNPCScaling n/a -1 -1 n/a n/a 0975 INT NewRPGFeatures n/a -1 -1 n/a n/a 0976 INT PreventionVehicle n/a -1 -1 n/a n/a
R
RTXDI (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0977 INT AnalyticLightCount n/a n/a 0 0 0 0978 INT EmissiveLightCount n/a n/a 0 0 0
RacingSystem (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0979 BOOL Record false false false false false
Ragdoll (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0980 FLOAT ContactOffsetForHugeImpulse n/a n/a n/a 0.400000 0.400000 0981 FLOAT HugeImpulseThreshold n/a n/a n/a 200.000000 200.000000 0982 FLOAT LowImpulseThreshold n/a n/a n/a 100.000000 100.000000
RayTracing (86) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 0983 INT AccelerationStructureBuildNumMax 16 64 64 64 64 0984 FLOAT AccumulationSpeed 0.020000 n/a n/a n/a n/a 0985 BOOL AllowInstanceFlagDisableOMMS n/a n/a false false false 0986 INT AllowOpacityMicroMaps n/a n/a n/a 1 1 0987 FLOAT AmbientOcclusionRadiusFar -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 0988 FLOAT AmbientOcclusionRadiusNear -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 0989 INT AmbientOcclusionRayNumber 1 1 1 1 1 0990 FLOAT AmbientOcclusionTransitionFar -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 0991 FLOAT AmbientOcclusionTransitionNear -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 0992 FLOAT AmbientScale 1.000000 n/a n/a n/a n/a 0993 FLOAT CullingDistanceCharacter n/a 15.000000 15.000000 15.000000 15.000000 0994 FLOAT CullingDistanceVehicle n/a 40.000000 40.000000 40.000000 40.000000 0995 INT DebugMode 0 0 0 0 0 0996 FLOAT DeflickerStrength 0.100000 n/a n/a n/a n/a 0997 FLOAT DiffuseIlluminationAOModulation 0.400000 1.000000 1.000000 1.000000 1.000000 0998 INT DynamicInstanceUpdateBatchSize 128 n/a n/a n/a n/a 0999 FLOAT DynamicInstanceUpdateDistanceFactor 1.000000 n/a n/a n/a n/a 1000 FLOAT DynamicInstanceUpdateDistanceThreshold 25.000000 n/a n/a n/a n/a 1001 INT DynamicInstanceUpdateNumMax 32 n/a n/a n/a n/a 1002 BOOL DynamicInstanceUpdateUseBatching true n/a n/a n/a n/a 1003 BOOL DynamicInstanceUpdateUseHalfFloat false n/a n/a n/a n/a 1004 FLOAT EmissiveClipRadius 64.000000 64.000000 64.000000 64.000000 64.000000 1005 FLOAT EmissiveRangeScale 10.000000 10.000000 10.000000 10.000000 10.000000 1006 FLOAT EmittanceScale 1.000000 1.000000 1.000000 1.000000 1.000000 1007 BOOL Enable true true true true true 1008 BOOL EnableAmbientOcclusion true true true true true 1009 BOOL EnableDiffuseIllumination true true true true true 1010 BOOL EnableDirectionalShadow true n/a n/a n/a n/a 1011 BOOL EnableDirectionalShadowCulling true n/a n/a n/a n/a 1012 BOOL EnableGlobalIllumination false false false false false 1013 BOOL EnableGlobalShadow n/a true true true true 1014 BOOL EnableImportanceSampling true true true true true 1015 BOOL EnableLocalLights true true true true true 1016 BOOL EnableLocalShadow n/a true true true true 1017 BOOL EnableMirrorMaterialReflection false false false false false 1018 BOOL EnableNRD true true true true true 1019 BOOL EnablePriorityFeedback n/a true true true true 1020 BOOL EnableReference n/a false n/a n/a n/a 1021 BOOL EnableReferenceAccumulation n/a n/a false false false 1022 BOOL EnableReferenceReSTIRGI n/a n/a false n/a n/a 1023 BOOL EnableReferenceSER n/a n/a true true true 1024 BOOL EnableReflection true true true true true 1025 BOOL EnableResidencyManagement false n/a n/a n/a n/a 1026 BOOL EnableShadowCasadesOptimization false n/a n/a n/a n/a 1027 BOOL EnableShadowCascades true false false false false 1028 BOOL EnableShadowOptimizations n/a true true true true 1029 BOOL EnableSkinning true true true true true 1030 BOOL EnableSpatialFiltering true n/a n/a n/a n/a 1031 BOOL EnableTransparentReflection true true true true true 1032 BOOL ForceShadowLODBiasUsage n/a n/a n/a true true 1033 BOOL ForceShadowLODBiasUseMax n/a n/a n/a false false 1034 INT ForceShadowLODBiasValue n/a n/a n/a 1 1 1035 INT GeometryUpdateBufferSizeMB 64 64 64 64 64 1036 BOOL HideFPPAvatar true true true true true 1037 FLOAT ImportanceSamplingTransitionMax 4.000000 4.000000 4.000000 4.000000 4.000000 1038 FLOAT ImportanceSamplingTransitionMin 2.000000 2.000000 2.000000 2.000000 2.000000 1039 BOOL InstanceFlagDisableOMMS n/a n/a false false false 1040 INT InstanceFlagForceOMM2StateOnLODXAndAbove n/a n/a 2 2 2 1041 INT LightGridSize 32 n/a n/a n/a n/a 1042 FLOAT LightVolumeBoundaryExtension n/a 15.000000 15.000000 15.000000 15.000000 1043 INT LocalLightBatchSize 16 n/a n/a n/a n/a 1044 FLOAT LocalLightClipRadius 32.000000 n/a n/a n/a n/a 1045 INT LocalLightNumMax 32 n/a n/a n/a n/a 1046 BOOL LocalLightTraceLightVolumes true n/a n/a n/a n/a 1047 INT MaterialProxyNumMax 65536 65536 65536 65536 65536 1048 INT MaterialProxyUpdateNumMax 32 32 32 32 32 1049 BOOL OverrideEnable false false false false false 1050 FLOAT RayNormalOffset 0.005000 0.005000 0.005000 0.005000 0.010000 1051 FLOAT RayViewOffset 0.005000 0.005000 0.005000 0.005000 0.005000 1052 INT ScratchBufferSizeMB 32 32 32 32 32 1053 INT SimpleLightSampling n/a n/a n/a n/a -1 1054 FLOAT SkyRadianceExposureRatio 400.000000 400.000000 400.000000 400.000000 400.000000 1055 BOOL SkyRadianceExposureScaling true true true true true 1056 FLOAT SkyRadianceScale -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 1057 FLOAT SpeedTreeLodDistanceMultiplier 0.050000 0.050000 0.050000 0.050000 0.050000 1058 FLOAT SunAngularSize 0.500000 0.500000 0.500000 0.500000 0.500000 1059 FLOAT SunScatteringScale 10.000000 10.000000 10.000000 10.000000 10.000000 1060 FLOAT SunVisibility 1.000000 1.000000 1.000000 1.000000 1.000000 1061 FLOAT TracingRadius 200.000000 200.000000 200.000000 200.000000 200.000000 1062 FLOAT TracingRadiusReflections 2000.000000 2000.000000 2000.000000 2000.000000 2000.000000 1063 FLOAT TransparentReflectionEnvironmentBlendFactor 1.000000 1.000000 1.000000 1.000000 1.000000 1064 BOOL UploadInstanceData true n/a n/a n/a n/a 1065 BOOL UseSSRFallback n/a n/a true n/a n/a 1066 BOOL UseScreenSpaceData n/a n/a true n/a n/a 1067 FLOAT VisibilityCullingRadius 2000.000000 n/a n/a n/a n/a 1068 FLOAT VisibilityFrustumOffset 200.000000 n/a n/a n/a n/a
RayTracing/BlasCache (4) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1069 INT Budget n/a 943718400 943718400 943718400 943718400 1070 INT EvictTimeout n/a 1200 1200 1200 1200 1071 INT Reserve n/a 157286400 157286400 157286400 157286400 1072 INT WorkingSetTimeout n/a 2 2 2 2
RayTracing/BottomLevelCache (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1073 INT Budget 209715200 n/a n/a n/a n/a 1074 INT EvictAgeLimit 10 n/a n/a n/a n/a
RayTracing/Collector (7) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1075 BOOL EnableGlobalShadowCulling n/a true true true true 1076 FLOAT LocalShadowCameraCutInflate n/a 5.000000 5.000000 5.000000 5.000000 1077 FLOAT LocalShadowCameraCutRange n/a 30.000000 30.000000 30.000000 30.000000 1078 FLOAT LocalShadowCullingRadius n/a 100.000000 100.000000 100.000000 100.000000 1079 FLOAT UseLightBoundaries n/a 1.000000 1.000000 1.000000 1.000000 1080 FLOAT VisibilityCullingRadius n/a 2000.000000 2000.000000 2000.000000 2000.000000 1081 FLOAT VisibilityFrustumOffset n/a 200.000000 200.000000 200.000000 200.000000
RayTracing/Debug (29) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1082 BOOL AmbientOcclusion false false false false false 1083 FLOAT ClipRadius -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 1084 BOOL DiffuseIllumination false false false false false 1085 INT DisableShaderOpacityMicromapSupport n/a n/a 0 0 0 1086 BOOL EnableVisibilityCheck false false false false false 1087 INT ForceUpdate n/a 0 0 0 0 1088 INT ForcedLod -1 -1 -1 -1 -1 1089 BOOL GlobalShadow n/a n/a false false false 1090 BOOL HitDistance n/a n/a false false false 1091 INT ImportanceSampling 0 0 0 0 0 1092 INT LocalShadow n/a n/a -1 -1 -1 1093 BOOL NrdInputs n/a n/a false false false 1094 BOOL ObjectMotion n/a n/a false false false 1095 INT PrimaryRays 0 0 0 0 0 1096 BOOL RTXDIEnvMap n/a n/a false false false 1097 BOOL RTXDIEnvMapPdf n/a n/a false false false 1098 BOOL RTXDILocalLightPdf n/a n/a false false false 1099 BOOL RTXDIRIS n/a n/a false false false 1100 BOOL ReSTIRGI n/a n/a false false false 1101 BOOL Reflection false false false false false 1102 INT RenderObjectType -1 -1 -1 -1 -1 1103 INT RenderProxyType -1 -1 -1 -1 -1 1104 BOOL ShaderClock false false false false false 1105 BOOL SkipClusteredProxies false false false false false 1106 BOOL SkipDynamicMeshes false false false false false 1107 BOOL SkipProxiesWithDismembermentData false false false false false 1108 BOOL SkipStaticMeshes false false false false false 1109 BOOL SkipTransparentMeshes false false false false false 1110 BOOL TransparentReflection false false false false false
RayTracing/Diffuse (4) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1111 BOOL AdaptiveSampling n/a n/a n/a n/a true 1112 FLOAT AdaptiveSamplingRatio n/a n/a n/a n/a 0.500000 1113 INT EnableHalfResolutionTracing n/a 1 1 1 1 1114 BOOL UseScreenSpaceData true true n/a n/a n/a
RayTracing/DynamicInstance (8) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1115 INT RefitNumMax n/a 32 32 32 32 1116 FLOAT UpdateDistanceBias n/a 1.000000 1.000000 1.000000 1.000000 1117 FLOAT UpdateDistanceFactor n/a 1.000000 1.000000 1.000000 1.000000 1118 FLOAT UpdateDistanceThreshold n/a 16.000000 16.000000 16.000000 16.000000 1119 INT UpdateProxyNumMax n/a 192 192 192 192 1120 BOOL UpdateUseBatching n/a true true true true 1121 BOOL UpdateUseHalfFloat n/a false false false false 1122 INT UpdateVertexNumMax n/a 1000000 1000000 1000000 1000000
RayTracing/LocalLight (5) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1123 INT BatchSize n/a 64 64 64 64 1124 INT Capacity n/a 128 128 128 128 1125 FLOAT ClipRadius n/a 64.000000 64.000000 64.000000 64.000000 1126 INT GridSize n/a 16 16 16 16 1127 BOOL TraceLightVolumes n/a true true true true
RayTracing/LocalShadow (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1128 FLOAT ContactShadowRange n/a 0.400000 0.400000 0.400000 0.400000 1129 FLOAT LightSize n/a 0.100000 0.100000 0.100000 0.100000
RayTracing/Multilayer (4) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1130 FLOAT ResolutionScale 1.000000 1.000000 1.000000 1.000000 1.000000 1131 FLOAT ResolutionScaleEnable -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 1132 FLOAT ResolutionScaleMicroblendFactor 0.000000 0.000000 0.000000 0.000000 0.000000 1133 FLOAT ResolutionScaleNormalFactor 1.000000 1.000000 1.000000 1.000000 1.000000
RayTracing/NRD (28) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1134 BOOL AmbientOcclusionAntiFirefly n/a false n/a n/a n/a 1135 BOOL AmbientOcclusionAntiLag n/a true n/a n/a n/a 1136 FLOAT AmbientOcclusionDenoisingRadius n/a 20.000000 n/a n/a n/a 1137 INT AmbientOcclusionMaxAccumulatedFrameNum n/a 15 n/a n/a n/a 1138 FLOAT AmbientOcclusionMaxAdaptiveRadiusScale n/a 5.000000 n/a n/a n/a 1139 FLOAT Debug 0.000000 0.000000 n/a n/a n/a 1140 FLOAT DebugSplitScreen n/a 0.000000 n/a n/a n/a 1141 BOOL DiffuseAntiFirefly n/a true n/a n/a n/a 1142 BOOL DiffuseAntiLag true true n/a n/a n/a 1143 FLOAT DiffuseDenoisingRadius 60.000000 60.000000 n/a n/a n/a 1144 INT DiffuseMaxAccumulatedFrameNum 15 31 n/a n/a n/a 1145 FLOAT DiffuseMaxAdaptiveRadiusScale 5.000000 5.000000 n/a n/a n/a 1146 FLOAT DiffuseMaxHitDistance n/a 5.000000 n/a n/a n/a 1147 FLOAT DisocclusionThreshold 0.005000 n/a n/a n/a n/a 1148 BOOL EnableAmbientOcclusion true n/a n/a n/a n/a 1149 BOOL EnableLocalCoordinates true n/a n/a n/a n/a 1150 BOOL EnableScalingCompensation true true n/a n/a n/a 1151 FLOAT MaxHitDistanceDiffuse 5.000000 n/a n/a n/a n/a 1152 FLOAT MaxHitDistanceSpecular 20.000000 n/a n/a n/a n/a 1153 BOOL ReferenceAccumulation false false n/a n/a n/a 1154 BOOL SpecularAntiLag false false n/a n/a n/a 1155 FLOAT SpecularDenoisingRadius 40.000000 40.000000 n/a n/a n/a 1156 INT SpecularMaxAccumulatedFrameNum 15 15 n/a n/a n/a 1157 FLOAT SpecularMaxAdaptiveRadiusScale 5.000000 5.000000 n/a n/a n/a 1158 FLOAT SpecularMaxHitDistance n/a 20.000000 n/a n/a n/a 1159 FLOAT UnitsToMeters 1.000000 n/a n/a n/a n/a 1160 BOOL UseReblurForDirectRadiance n/a n/a false false false 1161 BOOL UseReblurForIndirectRadiance n/a n/a false false false
RayTracing/Reference (21) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1162 FLOAT AlbedoModulation n/a n/a 3735928576.000000 3735928576.000000 3735928576.000000 1163 INT BounceNumber n/a n/a -559038737 -559038737 -559038737 1164 INT BounceNumberScreenshot n/a n/a -559038737 -559038737 -559038737 1165 FLOAT DiffuseEmissiveScale n/a n/a 3735928576.000000 3735928576.000000 3735928576.000000 1166 FLOAT DiffuseGlobalScale n/a n/a 3735928576.000000 3735928576.000000 3735928576.000000 1167 FLOAT DiffuseLocalLightsScale n/a n/a 3735928576.000000 3735928576.000000 3735928576.000000 1168 FLOAT DiffuseSkyScale n/a n/a 3735928576.000000 3735928576.000000 3735928576.000000 1169 FLOAT DiffuseSunScale n/a n/a 3735928576.000000 3735928576.000000 3735928576.000000 1170 BOOL EnableFixed n/a n/a true true true 1171 BOOL EnableProbabilisticSampling n/a n/a false false false 1172 BOOL EnableRIS n/a n/a false true true 1173 BOOL EnableScreenshotCapture n/a n/a true true true 1174 FLOAT GIOnlyLightScale n/a n/a 3735928576.000000 3735928576.000000 3735928576.000000 1175 FLOAT MaxIntensity n/a n/a 3735928576.000000 3735928576.000000 3735928576.000000 1176 INT RayNumber n/a n/a -559038737 -559038737 -559038737 1177 INT RayNumberScreenshot n/a n/a -559038737 -559038737 -559038737 1178 FLOAT SpecularEmissiveScale n/a n/a 3735928576.000000 3735928576.000000 3735928576.000000 1179 FLOAT SpecularGlobalScale n/a n/a 3735928576.000000 3735928576.000000 3735928576.000000 1180 FLOAT SpecularLocalLightsScale n/a n/a 3735928576.000000 3735928576.000000 3735928576.000000 1181 FLOAT SpecularSkyScale n/a n/a 3735928576.000000 3735928576.000000 3735928576.000000 1182 FLOAT SpecularSunScale n/a n/a 3735928576.000000 3735928576.000000 3735928576.000000
RayTracing/ReferenceScreenshot (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1183 INT SampleNumber n/a n/a 5 5 5 1184 INT TileSize n/a n/a 256 256 256
RayTracing/Reflection (8) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1185 FLOAT AccumulationSpeed 0.100000 n/a n/a n/a n/a 1186 BOOL AdaptiveSampling n/a n/a n/a n/a true 1187 FLOAT AdaptiveSamplingRatio n/a n/a n/a n/a 0.500000 1188 INT EnableHalfResolutionTracing 1 1 1 1 1 1189 FLOAT FilterRadius 128.000000 n/a n/a n/a n/a 1190 FLOAT RoughnessOverride 0.000000 0.000000 0.000000 0.000000 0.000000 1191 FLOAT RoughnessThreshold 0.990000 0.990000 0.990000 0.990000 0.990000 1192 BOOL UseScreenSpaceData true true n/a n/a n/a
RayTracing/TLAS (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1193 INT EnableAutomaticRotation 0 0 0 0 0 1194 FLOAT Rotation 0.000000 0.000000 0.000000 0.000000 0.000000 1195 FLOAT RotationClipRadius 100.000000 100.000000 100.000000 100.000000 100.000000
ReactionSystem (7) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1196 FLOAT FearAreaRemovingDelay n/a 5.000000 5.000000 5.000000 5.000000 1197 INT FramesPerUpdateDeadBodies n/a 33 33 33 33 1198 INT FramesPerUpdateDespawning n/a 14 14 14 14 1199 INT FramesPerUpdateFearSourceState n/a 32 32 32 32 1200 INT FramesPerUpdateRespawning n/a 95 95 95 95 1201 BOOL MergingFearAreasEnabled n/a true true true true 1202 FLOAT MinDistanceToCommunityToRespawn n/a 30.000000 30.000000 30.000000 30.000000
RemoteClient (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1203 STRING Class "mpRemotePlayer" "mpRemotePlayer" "mpRemotePlayer" "mpRemotePlayer" "mpRemotePlayer"
Render (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1204 BOOL CaptureSequentialFrames false false false false false
Rendering (71) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1205 BOOL AllowRTXDIRejitter n/a n/a false false false 1206 BOOL AllowRayTracedReferenceRejitter n/a n/a false false false 1207 BOOL AllowShaderCacheReload true true true true true 1208 FLOAT BloomLuminanceClampFactor n/a n/a 0.070000 0.070000 0.070000 1209 BOOL CheckerboardGI n/a true true true true 1210 BOOL DLSSDSeparateParticleColor n/a n/a n/a true true 1211 BOOL DLSSDTransparentGuide n/a n/a n/a true true 1212 FLOAT DecalLookingAngleScalingFactor 0.100000 0.100000 0.100000 0.100000 0.100000 1213 INT DefaultViewportHeight 720 720 720 720 720 1214 INT DefaultViewportWidth 1280 1280 1280 1280 1280 1215 FLOAT DepthPrepassDistanceFactor 100.000000 100.000000 100.000000 100.000000 100.000000 1216 FLOAT DepthPrepassTriangleCountFactor 0.005000 0.005000 0.005000 0.005000 0.005000 1217 BOOL DisableOnDemandMultilayerMaskUpload n/a n/a false false false 1218 FLOAT DissolveTime 0.500000 0.500000 0.500000 0.500000 0.500000 1219 BOOL DistantGiFix n/a n/a n/a n/a true 1220 FLOAT DistantShadowsDepthBias0 0.500000 0.500000 0.500000 0.500000 0.500000 1221 FLOAT DistantShadowsDepthBias1 1.800000 1.800000 1.800000 1.800000 1.800000 1222 FLOAT DistantShadowsDepthBias2 5.000000 5.000000 5.000000 5.000000 5.000000 1223 FLOAT DistantShadowsDepthBias3 16.000000 16.000000 16.000000 16.000000 16.000000 1224 INT DistantShadowsMaxBatchSize 500 500 500 500 500 1225 INT DistantShadowsMaxTrianglesPerBatch 400000 400000 400000 400000 400000 1226 INT DistantShadowsProxySortingMode 2 2 2 2 2 1227 BOOL DistantShadowsUseTodVis false false false false false 1228 FLOAT DofVerticalScale n/a n/a n/a 2.000000 2.000000 1229 BOOL EnableDeferredLightsStencil true true true true true 1230 FLOAT FakeGPUVRAM n/a n/a 9.000000 9.000000 9.000000 1231 BOOL FakeOverrideGPUVRAM n/a n/a false false false 1232 BOOL FakeOverrideRAM n/a n/a n/a false false 1233 FLOAT FakeRAM n/a n/a n/a 20.000000 20.000000 1234 UNKNOWN FocusBoardColorA n/a 0xffffffff 0xffffffff 0xffffffff 0xffffffff 1235 UNKNOWN FocusBoardColorB n/a 0xff000000 0xff000000 0xff000000 0xff000000 1236 FLOAT ForcedExposureAvgLum -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 1237 BOOL ForcedInstantAutoExposure false false false false false 1238 FLOAT ForcedPreExposure -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 1239 INT GarmentForceSmoothTbn n/a n/a n/a 0 0 1240 BOOL GarmentUseSmoothing n/a n/a n/a true true 1241 INT HiResEntityCustomShadowmapSize -1 -1 -1 -1 -1 1242 FLOAT LightRadiusWarningTreshold n/a n/a n/a 20.000000 20.000000 1243 INT MaxGbufferSplits n/a n/a 8 8 8 1244 INT MultiLayerSelectionMaxLayersCount 10 10 10 10 10 1245 BOOL PureWhiteAlbedo n/a true true true true 1246 UNKNOWN PureWhiteAlbedoValue n/a 0xffffffff 0xffffffff 0xffffffff 0xffffffff 1247 BOOL PureWhiteMetalness n/a true true true true 1248 FLOAT PureWhiteMetalnessValue n/a 0.000000 0.000000 0.000000 0.000000 1249 BOOL PureWhiteRoughness n/a true true true true 1250 FLOAT PureWhiteRoughnessValue n/a 0.900000 0.900000 0.900000 0.900000 1251 INT RainMapBatchMaxSize 300 300 300 300 300 1252 INT RainMapBatchMaxTrianglesPerBatch 200000 200000 200000 200000 200000 1253 BOOL RainMapProxySorting true true true true true 1254 FLOAT RectLightApproximationFactor 20.000000 20.000000 20.000000 20.000000 20.000000 1255 FLOAT ReflectionProbeBlend_FillProbeSpill 0.750000 0.750000 0.750000 0.750000 0.750000 1256 FLOAT ReflectionProbeBlend_Global 3.000000 3.000000 3.000000 3.000000 3.000000 1257 FLOAT ReflectionProbeBlend_Local 0.500000 0.500000 0.500000 0.500000 0.500000 1258 FLOAT ReflectionProbeBlend_MovingBlendSpeed 2.000000 2.000000 2.000000 2.000000 2.000000 1259 FLOAT ReflectionProbeBlend_StreamIn 0.500000 0.500000 0.500000 0.500000 0.500000 1260 BOOL ReflectionProbe_FastBlend false false false false false 1261 FLOAT RoughCullingRejectionRange 60.000000 60.000000 60.000000 60.000000 60.000000 1262 FLOAT SceneReferredValuesRange 2.000000 2.000000 2.000000 2.000000 2.000000 1263 FLOAT ShaderCacheReloadTimeCheck 2.000000 2.000000 2.000000 2.000000 2.000000 1264 FLOAT SphereLightApproximationFactor 0.700000 0.700000 0.700000 0.700000 0.700000 1265 FLOAT TimeOfDay 12.000000 12.000000 12.000000 12.000000 12.000000 1266 FLOAT TubeLightApproximationFactor 2.200000 2.200000 2.200000 2.200000 2.200000 1267 FLOAT UiLuminanceScalingFactor 7.000000 7.000000 7.000000 7.000000 7.000000 1268 FLOAT UiLuminanceScalingMax 10.000000 10.000000 10.000000 10.000000 10.000000 1269 FLOAT UiLuminanceScalingMin 0.750000 0.750000 0.750000 0.750000 0.750000 1270 FLOAT UiLuminanceScalingSpeedDown 0.750000 0.750000 0.750000 0.750000 0.750000 1271 FLOAT UiLuminanceScalingSpeedUp 1.500000 1.500000 1.500000 1.500000 1.500000 1272 BOOL UseCameraSpeedForEyeAdaptation n/a false false false false 1273 BOOL UseExperimentalVolFog true true true true true 1274 BOOL UseSkinningLOD true true true true true 1275 FLOAT VolumetricFogVolume_DefaultAbsorption 1.000000 1.000000 1.000000 1.000000 1.000000
Rendering/AsyncCompute (11) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1276 BOOL BuildDepthChain true true true true true 1277 BOOL DPL n/a n/a true true true 1278 BOOL DynamicTexture true true true true true 1279 BOOL Enable true true true true true 1280 BOOL ExposureScaleBuffer true true true true true 1281 BOOL ExtendedDuringSSR n/a n/a true true true 1282 BOOL FlattenNormals true true true true true 1283 BOOL HairClears false false false false false 1284 BOOL LutGeneration true true true true true 1285 BOOL RaytraceASBuild true true true true true 1286 BOOL SSAO true true true true true
Rendering/FrostedGlass (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1287 INT GlassAAQuality 0 0 0 0 0 1288 INT GlassBlurQuality 0 0 0 0 0
Rendering/GlobalIllumination (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1289 FLOAT DistantShadowBlur 5.000000 5.000000 5.000000 5.000000 5.000000 1290 FLOAT DistantShadowForce 0.600000 0.600000 0.600000 0.600000 0.600000
Rendering/LUT (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1291 FLOAT MaxRange 100.000000 100.000000 100.000000 100.000000 100.000000 1292 FLOAT MinRange 0.001000 0.001000 0.001000 0.001000 0.001000 1293 INT Size 48 48 48 48 48
Rendering/LateVSAlloc (5) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1294 INT Grass 28 28 28 28 28 1295 INT Hair 28 28 28 28 28 1296 INT Particles 28 28 28 28 28 1297 INT Terrain 0 0 0 0 0 1298 INT Trees 50 50 50 50 50
Rendering/MeshLoading (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1299 FLOAT AutoRefreshTime 0.100000 0.100000 0.100000 0.100000 0.100000 1300 BOOL ForceSyncMeshLoading false false false false false 1301 INT LoadingDelay 0 0 0 0 0
Rendering/Particles (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1302 FLOAT MaxNoRenderSimTime 100.000000 100.000000 100.000000 100.000000 100.000000 1303 FLOAT MaxOffscreenSimTime 2.000000 2.000000 2.000000 2.000000 2.000000 1304 INT OffscreenUpdateFrequency 3 3 3 3 3
Rendering/Shadows (33) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1305 FLOAT CascadeDegreesLimit 0.000000 0.000000 0.000000 0.000000 0.000000 1306 FLOAT CascadeDepthBias0 0.030000 0.030000 0.030000 0.030000 0.030000 1307 FLOAT CascadeDepthBias1 0.060000 0.060000 0.060000 0.060000 0.060000 1308 FLOAT CascadeDepthBias2 0.120000 0.120000 0.120000 0.120000 0.120000 1309 FLOAT CascadeDepthBias3 0.240000 0.240000 0.240000 0.240000 0.240000 1310 BOOL CascadeEnableScissors true true true true true 1311 FLOAT CascadeFillDepthBias 20.000000 20.000000 20.000000 20.000000 20.000000 1312 BOOL CascadeFitToWorstCase true true true true true 1313 FLOAT CascadeFrontCullingPlaneDistance 300.000000 300.000000 300.000000 300.000000 300.000000 1314 FLOAT CascadeRange0 6.000000 6.000000 6.000000 6.000000 6.000000 1315 FLOAT CascadeRange1 20.000000 20.000000 20.000000 20.000000 20.000000 1316 FLOAT CascadeRange2 50.000000 50.000000 50.000000 50.000000 50.000000 1317 FLOAT CascadeRange3 100.000000 100.000000 100.000000 100.000000 100.000000 1318 INT CascadeScissorsMarigin 16 16 16 16 16 1319 FLOAT CascadeShadowReceiverBiasAlongNormal 0.020000 0.020000 0.020000 0.020000 0.020000 1320 BOOL CascadeUseBackfacesAsCullingPlanes true true true true true 1321 BOOL CascadesHeuristicForceRefresh false false false false false 1322 FLOAT CascadesHeuristicMinMeshAutohideDistInCascade0 20.000000 20.000000 20.000000 20.000000 20.000000 1323 FLOAT CascadesHeuristicMinMeshAutohideDistInCascade1 40.000000 40.000000 40.000000 40.000000 40.000000 1324 FLOAT CascadesHeuristicMinMeshAutohideDistInCascade2 50.000000 50.000000 50.000000 50.000000 50.000000 1325 FLOAT CascadesHeuristicMinMeshAutohideDistInCascade3 50.000000 50.000000 50.000000 50.000000 50.000000 1326 FLOAT CascadesHeuristicMinMeshSizeInCascade0 0.100000 0.100000 0.100000 0.100000 0.100000 1327 FLOAT CascadesHeuristicMinMeshSizeInCascade1 0.500000 0.500000 0.500000 0.500000 0.500000 1328 FLOAT CascadesHeuristicMinMeshSizeInCascade2 1.500000 1.500000 1.500000 1.500000 1.500000 1329 FLOAT CascadesHeuristicMinMeshSizeInCascade3 2.000000 2.000000 2.000000 2.000000 2.000000 1330 FLOAT DistantHeuristicMinMeshAutohideDistInCascade0 50.000000 50.000000 50.000000 50.000000 50.000000 1331 FLOAT DistantHeuristicMinMeshAutohideDistInCascade1 100.000000 100.000000 100.000000 100.000000 100.000000 1332 FLOAT DistantHeuristicMinMeshAutohideDistInCascade2 300.000000 300.000000 300.000000 300.000000 300.000000 1333 FLOAT DistantHeuristicMinMeshSizeInCascade0 2.000000 2.000000 2.000000 2.000000 2.000000 1334 FLOAT DistantHeuristicMinMeshSizeInCascade1 3.000000 3.000000 3.000000 3.000000 3.000000 1335 FLOAT DistantHeuristicMinMeshSizeInCascade2 6.000000 6.000000 6.000000 6.000000 6.000000 1336 BOOL DistantShadowsForceFoliageGeometry false false false false false 1337 FLOAT TimeShiftCooldownTime 10.000000 10.000000 10.000000 10.000000 10.000000
Rendering/SpeedTree (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1338 FLOAT BillboardsGlobalBleed 0.500000 0.500000 0.500000 0.500000 0.500000 1339 FLOAT SpeedTreeTerrainNormalmapFlatness 1.500000 1.500000 1.500000 1.500000 1.500000
Rendering/VariableRateShading (5) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1340 BOOL Enable n/a true true true true 1341 FLOAT MotionFactor n/a 0.750000 0.750000 0.750000 0.750000 1342 FLOAT ScreenEdgeFactor n/a n/a 1.000000 1.000000 1.000000 1343 BOOL ShowOverlay n/a false false false false 1344 FLOAT VarianceCutoff n/a 0.025000 0.025000 0.025000 0.025000
Rendering/Video (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1345 INT MaxFrameUploadMB 10485760 10485760 10485760 10485760 10485760
Rendering/VisionMode (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1346 FLOAT HistoryBlend 0.850000 0.850000 0.850000 0.850000 0.850000
Rendering/VolFog/Debug (6) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1347 FLOAT PreviewAccumMAx n/a n/a n/a 0.000200 0.000200 1348 FLOAT PreviewAccumMin n/a n/a n/a 0.000100 0.000100 1349 FLOAT PreviewMax n/a n/a n/a 0.020000 0.020000 1350 FLOAT PreviewMin n/a n/a n/a 0.001000 0.001000 1351 BOOL ScaleTextures n/a n/a n/a true true 1352 INT TextureSlice n/a n/a n/a 64 64
Rendering/WindImpulse (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1353 FLOAT BulletIntensity 0.200000 0.200000 0.200000 0.200000 0.200000 1354 FLOAT BulletLifeTime 0.500000 0.500000 0.500000 0.500000 0.500000 1355 FLOAT BulletRadius 0.600000 0.600000 0.600000 0.600000 0.600000
Replication (4) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1356 INT MaxOutgoingBytesPerSecondFromClient 100240 100240 100240 100240 100240 1357 INT MaxOutgoingBytesPerSecondP2P 10240 10240 10240 10240 10240 1358 INT MaxOutgoingBytesPerSecondToClient 100240 100240 100240 100240 100240 1359 INT MaxSendFrequencyMilliSecs 10 10 10 10 10
ResourceBank (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1360 INT GameResourceCacheExpirySeconds 20 20 20 20 20
ResourceLoaderThrottler (4) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1361 INT DedicatedDecompressionMemoryBytes 1048576 1048576 1048576 1048576 1048576 1362 INT FloodMinNonLoadingThreads 2 2 2 2 2 1363 INT StreamMaxLoadingThreads 2 2 2 2 2 1364 INT TrickleMaxLoadingThreads 1 1 1 1 1
S
SaveConfig (5) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1365 FLOAT AutoSaveDistanceThreshold n/a 0.200000 0.200000 0.200000 0.200000 1366 BOOL AutoSaveEnabled true true true true true 1367 INT AutoSavePeriod 300 300 300 300 300 1368 INT AutoSavePeriodOnLock 30 30 30 30 30 1369 INT CheckpointSavePeriod 60 60 60 60 60
SceneSystem/Dialog (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1370 FLOAT AdditionalSpeakerLineCancelFadeOutTime 0.500000 0.500000 0.500000 0.500000 0.500000 1371 FLOAT CancelationFadeOutTime 0.500000 0.500000 0.500000 0.500000 0.500000
SceneSystem/Extractor (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1372 BOOL Enabled true true true true true
SceneSystem/FastForwarding (8) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1373 FLOAT AdaptiveModeMaxDilation 10.000000 10.000000 10.000000 10.000000 10.000000 1374 FLOAT AdaptiveModeMaxSpeed 10.000000 10.000000 10.000000 10.000000 10.000000 1375 FLOAT AdaptiveModeMinDilation 2.000000 2.000000 2.000000 2.000000 2.000000 1376 FLOAT ConstantModeDilation 10.000000 10.000000 10.000000 10.000000 10.000000 1377 BOOL EnableAdaptiveMode false false false false false 1378 BOOL EnableDeactivationOnDemand true true true true true 1379 BOOL EnableDeactivationOnInput false false false false false 1380 BOOL EnableFastForwarding true true true true true
SceneSystem/Interrupt (7) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1381 FLOAT DefaultInterruptDistance 6.000000 6.000000 6.000000 6.000000 6.000000 1382 FLOAT DefaultReturnDistance 5.000000 5.000000 5.000000 5.000000 5.000000 1383 FLOAT DialogLinesFadeOutTime 0.500000 0.500000 0.500000 0.500000 0.500000 1384 FLOAT IntendedInterruptionMinimalTime 0.500000 0.500000 0.500000 0.500000 0.500000 1385 BOOL PlayReturnFromSectionBeginningIfNPCInterrupted false false false false false 1386 BOOL PlayReturnFromSectionBeginningIfPlayerInterruptedAndNPCFirstDialog false false false false false 1387 BOOL PlayReturnFromSectionBeginningIfPlayerInterruptedAndPlayerFirstDialog true true true true true
SceneSystem/ReviewTools (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1388 BOOL EnableScreenplayComments false false false false false
Scenes/Probing (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1389 INT PreloadKeepLoaded 5 5 5 5 5 1390 INT ProbingDeltaMsec 100 100 100 100 100 1391 INT ProbingTimeBudgetMsec 2000 2000 2000 2000 2000
Scripts (6) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1392 BOOL EnableCompilation true false false false false 1393 INT Port 37060 37060 37060 37060 37060 1394 INT PortRange 10 10 10 10 10 1395 STRING ScriptsBlobFilename "master.redscripts" "master.redscripts" "master.redscripts" "master.redscripts" "master.redscripts" 1396 BOOL SilentCompilation false false false false false 1397 BOOL SilentValidation false false false false false
Senses (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1398 BOOL ShowSensesCheckTrace false false false false false
Serialization (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1399 BOOL ValidateCRC false false false false false
ServerPlayer (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1400 STRING Class "mpServerPlayer" "mpServerPlayer" "mpServerPlayer" "mpServerPlayer" "mpServerPlayer"
Session/Loading (8) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1401 BOOL DebugAutoSkipLoadingTimeout true true true true true 1402 INT DebugLoadingCooldownWarning 30 30 30 30 30 1403 INT DebugTickFinishCounterMax 1 1 1 1 1 1404 FLOAT LoadingResetIOQueuesSeconds 2.000000 2.000000 2.000000 2.000000 2.000000 1405 INT LoadingTimeoutSeconds 60 60 60 60 60 1406 FLOAT MinDurationSeconds 2.000000 2.000000 2.000000 2.000000 2.000000 1407 FLOAT UpdateBehindLoadingScreenDuration 2.000000 2.000000 2.000000 2.000000 2.000000 1408 FLOAT WaitForGpuDataReleaseTimeoutSeconds n/a n/a n/a 2.000000 2.000000
SnapToTerrainIk (24) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1409 FLOAT AllowIkThreshold 0.950000 0.950000 0.950000 0.950000 0.950000 1410 FLOAT EnableFootLockThreshold 0.950000 0.950000 0.950000 0.950000 0.950000 1411 BOOL Enabled true true true true true 1412 FLOAT FallBackFrameTimeForDisable 0.100000 0.100000 0.100000 0.100000 0.100000 1413 FLOAT FallBackFrameTimeForFootLockDisable 0.070000 0.070000 0.070000 0.070000 0.070000 1414 FLOAT FootLockBlendOffSpeed 0.500000 0.500000 0.500000 0.500000 0.500000 1415 FLOAT FootLockBlendOffSpeedBroken 0.800000 0.800000 0.800000 0.800000 0.800000 1416 FLOAT FootLockBlendOffSpeedPlanted 0.200000 0.200000 0.200000 0.200000 0.200000 1417 BOOL FootLockEnabled true true true true true 1418 FLOAT FootLockMaxShift 0.250000 0.250000 0.250000 0.250000 0.250000 1419 FLOAT HipRelativeMaxFootHeight -0.100000 -0.100000 -0.100000 -0.100000 -0.100000 1420 FLOAT HipsAdditionalZOffsetFactor -0.100000 -0.100000 -0.100000 -0.100000 -0.100000 1421 FLOAT HipsXYOffsetDisableSpeed 1.000000 1.000000 1.000000 1.000000 1.000000 1422 FLOAT HipsXYOffsetSpeed 1.000000 1.000000 1.000000 1.000000 1.000000 1423 FLOAT HipsZOffsetBaseSpeed 0.800000 0.800000 0.800000 0.800000 0.800000 1424 FLOAT HipsZOffsetSpeed 0.300000 0.300000 0.300000 0.300000 0.300000 1425 FLOAT MaxFootHipDistRefMul 0.900000 0.900000 0.900000 0.900000 0.900000 1426 FLOAT MaxXYHipShift 0.250000 0.250000 0.250000 0.250000 0.250000 1427 FLOAT MinCorrectionToEnable 0.005000 0.005000 0.005000 0.005000 0.005000 1428 FLOAT MinFootHipDist 0.400000 0.400000 0.400000 0.400000 0.400000 1429 FLOAT RotationSpeed 180.000000 180.000000 180.000000 180.000000 180.000000 1430 FLOAT TraceAboveGroundDistance 0.500000 0.500000 0.500000 0.500000 0.500000 1431 FLOAT TraceBelowGroundDistance 0.500000 0.500000 0.500000 0.500000 0.500000 1432 FLOAT TranslationSpeed 2.250000 2.250000 2.250000 2.250000 2.250000
Spatial (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1433 FLOAT ShowSpatialQueryTraceCheck n/a n/a n/a 0.000000 0.000000 1434 FLOAT ShowSpatialQueryTraceCheckTrace n/a 0.000000 0.000000 n/a n/a
Streaming (27) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1435 FLOAT DistanceBoost 0.000000 0.000000 0.000000 0.000000 0.000000 1436 INT EditorThrottledMaxNodesPerFrame 500 500 500 500 500 1437 BOOL ForceUnstream false false false false false 1438 INT MaxNodesPerFrame 300 300 300 300 300 1439 INT MaxNodesPerFrameWHileLoading 999999 999999 999999 999999 999999 1440 FLOAT MaxStreamingDistance 23170.251953 23170.251953 23170.251953 23170.251953 23170.251953 1441 FLOAT MaxStreamingObserverHeight 3.000000 3.000000 3.000000 3.000000 3.000000 1442 FLOAT MinStreamingDistance 1.000000 1.000000 1.000000 1.000000 1.000000 1443 FLOAT ObserverMaxAirVehicleForwardVelocity 0.000000 0.000000 0.000000 0.000000 0.000000 1444 FLOAT ObserverMaxNonAirVehicleForwardVelocity 20.000000 20.000000 20.000000 20.000000 20.000000 1445 FLOAT ObserverMaxOnFootForwardVelocity 5.000000 5.000000 5.000000 5.000000 5.000000 1446 BOOL ObserverVelocityOffsetEnabled false false false false false 1447 FLOAT PrecacheDistance 0.000000 0.000000 0.000000 0.000000 0.000000 1448 FLOAT RadiusNearInvMult 0.800000 0.800000 0.800000 0.800000 0.800000 1449 FLOAT RadiusNearSecondaryRefPointAddend 200.000000 200.000000 200.000000 200.000000 200.000000 1450 FLOAT RadiusNearSubtrahend 200.000000 200.000000 200.000000 200.000000 200.000000 1451 FLOAT RadiusSecondaryRefPointMult 1.250000 1.250000 1.250000 1.250000 1.250000 1452 BOOL SpatialDebug false false false false false 1453 FLOAT SpatialDebugDetailRange 10.000000 10.000000 10.000000 10.000000 10.000000 1454 BOOL SpatialDebugOverlay true true true true true 1455 FLOAT SpatialDebugRange 500.000000 500.000000 500.000000 500.000000 500.000000 1456 BOOL StreamingEnabled true true true true true 1457 FLOAT TimeLimitAttachingPerFrame 0.500000 0.500000 0.500000 0.500000 0.500000 1458 FLOAT TimeLimitSectorLoadPerFrame 2.000000 2.000000 2.000000 2.000000 2.000000 1459 FLOAT TimeLimitSectorUnloadPerFrame 1.000000 1.000000 1.000000 1.000000 1.000000 1460 FLOAT TimeLimitStreamedPerFrame 6.000000 6.000000 6.000000 6.000000 6.000000 1461 FLOAT TimeLimitStreamedPerFrameWhileLoading 8.000000 8.000000 8.000000 8.000000 8.000000
Streaming/Culling (9) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1462 BOOL Enabled true true true true true 1463 INT ForceSSDMode 0 0 0 0 0 1464 BOOL OnlyIfSingleObserver true true true true true 1465 INT StreamingQueryRoadDataMaxNN 5 5 5 5 5 1466 FLOAT StreamingQueryRoadDataMaxZOffsetAbove 5.000000 5.000000 5.000000 5.000000 5.000000 1467 FLOAT StreamingQueryRoadDataMaxZOffsetBelow -0.500000 -0.500000 -0.500000 -0.500000 -0.500000 1468 BOOL Strict false false false false false 1469 BOOL VisibilityQuery true true true true true 1470 FLOAT VisibilityQueryActivationDistanceBoost 40.000000 40.000000 40.000000 40.000000 40.000000
Streaming/Culling/AutoHideDistanceNear (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1471 BOOL Enabled true true true true true
Streaming/Culling/DynamicSphere (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1472 BOOL Debug false false false false false 1473 BOOL Enabled true true true true true
Streaming/Culling/Fallback (4) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1474 FLOAT DirectionTreshold 0.600000 0.600000 0.600000 0.600000 0.600000 1475 FLOAT DistanceTreshold 64.000000 64.000000 64.000000 64.000000 64.000000 1476 BOOL Enabled true true true true true 1477 INT PriorityTreshold 1 1 1 1 1
Streaming/Culling/NonAirVehicle (8) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1478 FLOAT CentralMaxYawDegrees 30.000000 30.000000 30.000000 30.000000 30.000000 1479 FLOAT FakeTotalRoadWidth 40.000000 40.000000 40.000000 40.000000 40.000000 1480 FLOAT MaxSideOfRoadCutoffDistance 5.000000 5.000000 5.000000 5.000000 5.000000 1481 FLOAT MaxStreamingRadius 64.000000 64.000000 64.000000 64.000000 64.000000 1482 FLOAT PeripheralMaxYawDegrees 60.000000 60.000000 60.000000 60.000000 60.000000 1483 FLOAT ProxyChildPeripheralMaxYawDegrees 70.000000 70.000000 70.000000 70.000000 70.000000 1484 FLOAT SaturationVelocity 20.000000 20.000000 20.000000 20.000000 20.000000 1485 FLOAT ThresholdVelocity 5.000000 5.000000 5.000000 5.000000 5.000000
Streaming/Culling/NonAirVehicle/RoadInterpolation (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1486 FLOAT StraightConnectionRoadToRoadAngle 20.000000 20.000000 20.000000 20.000000 20.000000 1487 FLOAT StraightConnectionVehicleTurnAngle 45.000000 45.000000 45.000000 45.000000 45.000000
Streaming/Culling/SecondaryRefPoint (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1488 BOOL Enabled true true true true true
Streaming/Culling/StaticDecals (6) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1489 BOOL Enabled true true true true true 1490 FLOAT FlatDecalDistance 20.000000 20.000000 20.000000 20.000000 20.000000 1491 FLOAT FlatDecalNegZ -2.000000 -2.000000 -2.000000 -2.000000 -2.000000 1492 FLOAT FlatDecalPosZ 1.000000 1.000000 1.000000 1.000000 1.000000 1493 FLOAT PosterDecalDistance 40.000000 40.000000 40.000000 40.000000 40.000000 1494 FLOAT PosterDecalNegZ -5.000000 -5.000000 -5.000000 -5.000000 -5.000000
Streaming/Debug (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1495 BOOL EmulateExcludeFromConsole false false false false false 1496 BOOL ExcludeFromNextGenConsoles n/a n/a n/a false false
Streaming/Editor (3) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1497 FLOAT TimeLimitAttachingPerFrame 10.000000 10.000000 10.000000 10.000000 10.000000 1498 FLOAT TimeLimitDetachingPerFrame 10.000000 10.000000 10.000000 10.000000 10.000000 1499 FLOAT TimeLimitStreamedPerFrame 12.000000 12.000000 12.000000 12.000000 12.000000
Streaming/QueryZoom (5) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1500 FLOAT CullingAngleDegrees n/a n/a n/a 30.000000 30.000000 1501 BOOL Enabled n/a n/a n/a false false 1502 FLOAT MaxSpeed n/a n/a n/a 2.000000 2.000000 1503 FLOAT MaxZoomFactor n/a n/a n/a 4.000000 4.000000 1504 FLOAT MinActivationZoomFactor n/a n/a n/a 2.000000 2.000000
StreamingAnimation (5) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1505 FLOAT FallbackFrameBlendDuration 0.300000 0.300000 0.300000 0.300000 0.300000 1506 BOOL ForceFallbackFrames false false false false false 1507 BOOL PreloadWorkspotAnimation false false false false false 1508 BOOL ShowStreamedInWorkspotAnims false false false false false 1509 BOOL UseFakeStreamingDelay false false false false false
T
TPPRepresentation (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1510 BOOL DevForceUseGameplayCamera false false false false false
TargetTracking (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1511 BOOL VariableTickRateEnabled true true true true true
ThreatTracking (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1512 FLOAT ThreatDropFactor 1.000000 1.000000 1.000000 1.000000 1.000000
Traffic (33) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1513 BOOL AvoidZebra2Zebra true true true true true 1514 BOOL CurveLookahead false false false false false 1515 FLOAT DeathLimit 10.000000 10.000000 10.000000 10.000000 10.000000 1516 BOOL DisableLOD true true true true true 1517 FLOAT DisplacementCap 1.000000 1.000000 1.000000 1.000000 1.000000 1518 BOOL DisposeOnOverlap false false false false false 1519 BOOL DisposeOnSummon true true true true true 1520 FLOAT FrontAngle 15.000000 15.000000 15.000000 15.000000 15.000000 1521 FLOAT GreenWaveAveragePredictedCarSpeed 10.000000 10.000000 10.000000 10.000000 10.000000 1522 FLOAT GreenWaveLength 200.000000 200.000000 200.000000 200.000000 200.000000 1523 FLOAT MaxLocalPathLength 100.000000 100.000000 100.000000 100.000000 100.000000 1524 INT MaxPathLanes 5 5 5 5 5 1525 FLOAT MaxTimeBeforeGreenWave 10.000000 10.000000 10.000000 10.000000 10.000000 1526 FLOAT MinDriveSpeed 5.000000 5.000000 5.000000 5.000000 5.000000 1527 FLOAT MinTimeBeforeGreenWave 7.000000 7.000000 7.000000 7.000000 7.000000 1528 FLOAT PathLaneIntersectionDownTolerance 1.000000 1.000000 1.000000 1.000000 1.000000 1529 FLOAT PathLaneIntersectionUpTolerance 2.000000 2.000000 2.000000 2.000000 2.000000 1530 FLOAT PlayerPrediction 30.000000 30.000000 30.000000 30.000000 30.000000 1531 BOOL SafetyMeasure false false false false false 1532 FLOAT SafetyMeasureDistance 1.000000 1.000000 1.000000 1.000000 1.000000 1533 FLOAT SideAngle 10.000000 10.000000 10.000000 10.000000 10.000000 1534 FLOAT SkippingTimeTimeDilation n/a 3.000000 3.000000 3.000000 3.000000 1535 FLOAT SlotLaneOccupancyArea_Pedestrian 2.500000 2.500000 2.500000 2.500000 2.500000 1536 FLOAT SlotLaneOccupancyArea_Vehicle_Length 6.000000 6.000000 6.000000 6.000000 6.000000 1537 BOOL SpeedSplicing false false false false false 1538 FLOAT SpotDetectionPrecision 5.000000 5.000000 5.000000 5.000000 5.000000 1539 FLOAT SpotDetectionRange 3.000000 3.000000 3.000000 3.000000 3.000000 1540 BOOL StopSpawn false false false false false 1541 FLOAT StraightTurnLimit 15.000000 15.000000 15.000000 15.000000 15.000000 1542 FLOAT TeleportationDistance 340282346638528859811704183484516925440.000000 340282346638528859811704183484516925440.000000 340282346638528859811704183484516925440.000000 340282346638528859811704183484516925440.000000 340282346638528859811704183484516925440.000000 1543 BOOL UncrowdMultiLaneRoads true true true true true 1544 BOOL UncrowdOneLaneRoads true true true true true 1545 FLOAT leftLaneSpeedIncrease 0.100000 0.100000 0.100000 0.100000 0.100000
U
UIAnimationsProcessor (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1546 FLOAT AnimationLibraryResourceCooldown 5.000000 5.000000 5.000000 5.000000 5.000000
UINavigation (5) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1547 FLOAT MinDistance n/a n/a n/a 20.000000 20.000000 1548 FLOAT OppositeAxisDistanceCost n/a n/a n/a 3.900000 3.900000 1549 FLOAT SnapTime n/a n/a n/a 0.100000 0.100000 1550 FLOAT TargetAxisOverlapCost n/a n/a n/a 10.000000 10.000000 1551 BOOL WrapEnabled n/a n/a n/a true true
UiInput (5) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1552 FLOAT AdaptiveTriggersIntensity n/a n/a n/a n/a 1.000000 1553 FLOAT PadRotationEnterTime 0.050000 0.050000 0.050000 0.050000 0.050000 1554 FLOAT PadRotationExitTime 0.500000 0.500000 0.500000 0.500000 0.500000 1555 FLOAT PadRotationPitchModif 0.350000 0.350000 0.350000 0.350000 0.350000 1556 FLOAT PadRotationYawModif 0.350000 0.350000 0.350000 0.350000 0.350000
V
Vehicle (29) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1557 BOOL AirControlBikePitchHelper true true true true true 1558 BOOL AirControlCarRollHelper true true true true true 1559 FLOAT BikeHackTiltCalcValue 50.000000 50.000000 50.000000 50.000000 50.000000 1560 BOOL BlockChangeGear false false false false false 1561 BOOL DisableCollisionDamage n/a n/a n/a false false 1562 BOOL EnableAirResistance n/a n/a n/a true true 1563 BOOL EnableAirResistane true true true n/a n/a 1564 BOOL EnableFreeRotationResistantTorque true true true n/a n/a 1565 BOOL EnableLateralTireSkidThinning n/a n/a n/a n/a true 1566 BOOL EnableLowVelStoppingResistance true true true true true 1567 BOOL EnableSmoothWheelContacts true true true true true 1568 BOOL ForceDebugAll false false false false false 1569 FLOAT ForceMoveToMaxAngularSpeed 5.000000 5.000000 5.000000 5.000000 5.000000 1570 FLOAT ForceMoveToMaxLinearSpeed 30.000000 30.000000 30.000000 30.000000 30.000000 1571 BOOL ForceSimplifiedMovement false false false false false 1572 STRING ForcedSurfaceName "" "" "" "" "" 1573 FLOAT LateralTireSkidThinningMultiplier n/a n/a n/a n/a 2.000000 1574 FLOAT LateralTireSkidThinningVectorMaxLength n/a n/a n/a n/a 17.500000 1575 FLOAT MaxSpeedFromPreviousActionSimplifiedMovement n/a n/a n/a 10.000000 10.000000 1576 INT PopTire n/a n/a n/a 0 0 1577 BOOL ToggleTireShooting n/a n/a n/a false false 1578 BOOL UseDifferential true true true true true 1579 FLOAT VelocitySmoothingTime 0.300000 0.300000 0.300000 0.300000 0.300000 1580 INT WeightTransferMode 1 1 1 1 1 1581 BOOL helperCollisionObserverInViewOnly n/a n/a n/a false false 1582 BOOL helperCollisionObservers n/a n/a n/a true true 1583 BOOL physicsCCD false false false false false 1584 BOOL trafficVsTrafficCollisions false false false false false 1585 BOOL vehicleVsVehicleCollisions true true true true true
VehicleAI (6) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1586 BOOL BlockAIDrivingPreset false false false false false 1587 BOOL ForceAIDrivingPreset false false false false false 1588 FLOAT PerceptionCollisionPropagationArea 2.000000 2.000000 2.000000 2.000000 2.000000 1589 INT PerceptionNumSweeps 30 n/a n/a n/a n/a 1590 INT PerceptionNumSweepsRace 16 n/a n/a n/a n/a 1591 FLOAT PerceptionTargetPropagationArea 1.500000 1.500000 1.500000 1.500000 1.500000
Viewport (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1592 INT OutputMonitor 0 0 0 0 0
VisualControllerComponent (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1593 BOOL StrictCrowdLodsEnabled false false false false false
Visuals (4) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1594 FLOAT GammaValue 1.000000 1.000000 1.000000 1.000000 1.000000 1595 FLOAT MidPoint 1.000000 1.000000 1.000000 1.000000 1.000000 1596 FLOAT MotionBlurScale 1.000000 1.000000 1.000000 1.000000 1.000000 1597 FLOAT VelocityBufferScale 100.000000 100.000000 100.000000 100.000000 100.000000
W
WaterSimulation (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1598 BOOL UseAsyncComputeFFT true true true true true
Weather (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1599 STRING State "NONE" "NONE" "NONE" "NONE" "NONE"
World (9) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1600 STRING GymsDirectory "gyms\" "gyms\" "gyms\" "gyms\" "gyms\" 1601 STRING MultiplayerFunctionalTestsDirectory "test\multi\functional_tests\" "test\multi\functional_tests\" "test\multi\functional_tests\" "test\multi\functional_tests\" "test\multi\functional_tests\" 1602 STRING MultiplayerGymsDirectory "test\multi\gyms\" "test\multi\gyms\" "test\multi\gyms\" "test\multi\gyms\" "test\multi\gyms\" 1603 STRING MultiplayerOldGymsDirectory "test\cpo\gyms\" "test\cpo\gyms\" "test\cpo\gyms\" "test\cpo\gyms\" "test\cpo\gyms\" 1604 STRING MultiplayerOldScanDirectory "test\cpo\worlds\" "test\cpo\worlds\" "test\cpo\worlds\" "test\cpo\worlds\" "test\cpo\worlds\" 1605 STRING MultiplayerScanDirectory "multi\worlds\" "multi\worlds\" "multi\worlds\" "multi\worlds\" "multi\worlds\" 1606 STRING ScanDirectory "base\worlds\" "base\worlds\" "base\worlds\" "base\worlds\" "base\worlds\" 1607 FLOAT StreamingTeleportMagSq 4096.000000 4096.000000 4096.000000 4096.000000 4096.000000 1608 STRING TestDirectory "test\test_worlds\" "test\test_worlds\" "test\test_worlds\" "test\test_worlds\" "test\test_worlds\"
World/Streaming/InstancedMeshNode (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1609 BOOL UseDebugFallback false false false false false
World/Streaming/PersistencyCache (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1610 INT MaxEntriesPerPage 8 8 8 8 8 1611 INT PoolBudgetKB 4096 4096 4096 4096 4096
X
XESS (10) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1612 BOOL EnableHalton n/a n/a false false false 1613 BOOL EnableMirrorScaling n/a n/a true true true 1614 FLOAT InternalMipBiasDelta n/a n/a 0.000000 0.000000 0.000000 1615 FLOAT JitterScale n/a n/a 1.000000 1.000000 1.000000 1616 FLOAT MirrorScaling n/a n/a -1.000000 -1.000000 -1.000000 1617 BOOL OverrideFog n/a n/a true true false 1618 INT Quality n/a n/a 2 2 2 1619 INT SampleNumber n/a n/a 16 16 16 1620 BOOL UnjitterSsrCamera n/a n/a true true true 1621 BOOL UnjitterSsrSubpixel n/a n/a true true true
a
animLogger (1) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1622 BOOL ForceScreenSpace false false false false false
n
nav (2) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1623 FLOAT TileDebugDrawDistance 50.000000 50.000000 50.000000 n/a n/a 1624 FLOAT ZOffset 0.000000 0.000000 0.000000 n/a n/a
v
vehicle (4) Row Type Option Patch 1.31 Patch 1.52 Patch 1.63 Patch 2.02 Patch 2.12 1625 BOOL PhysXClampHugeImpacts true true true true true 1626 BOOL PhysXClampHugeSpeeds true true true true true 1627 FLOAT PhysXMinTimeStep 0.011111 0.011111 0.011111 0.011111 0.011111 1628 FLOAT PhysXTimeCompensationFactor 0.800000 0.800000 0.800000 0.800000 0.800000
GameVersions (Steam) Sometimes i like to play an older Version of Cyberpunk and i plan to make Developer Extras compatible to multiple Versions at once. Also the Graphic Rendering changed alot between 1.2 and 1.5, so sometimes i prefer to work on 1.23. I was not able to download older Versions than 1.31 with GOG, so i concentrated my efforts on Steam.
In order to download older Cyberpunk Versions i used the DepotDownloader GitHub , which uses DotNet Microsoft . You need only the AppID, the DepotID and the Manifest. Really helpful is the SteamDB . The Manifest selects the Version in the Depot of the App.
Syntax
Open up a command prompt and enter the directory of the unpacked DepotDownloader.
DepotDownloader.exe -app 1091500 -depot 1091501 -manifest <Manifest> -username <Username> -password <Password>
If you have Steam Guard active, you prolly get an E-Mail with an Authentication Token. The DepotDownloader will ask for it.
Versions
I list only the Major Version with the last Patch for it.
Version
Manifest
Patch
Manifest
1.0
7287387370544759862
7 December 2020
1.06
583937837845971710
23 December 2020
1.1
3852482208634779141
22 January 2021
1.12
6404500526474240765
5 February 2021
1.2
912635795014659773
29 March 2021
1.23
5662812629377532750
17 June 2021
1.3
4226367547239603660
18 August 2021
1.31
3225568184502668130
14 September 2021
1.5
4596392258055187917
15 February 2022
1.52
5869743417560122937
5 April 2022
1.6
9024153387735370035
6 September 2022
1.63
6594873489665865240
23 June 2023
2.0
1799993379545736809
21 September 2023
2.02
4882158097132343077
26 October 2023
2.1
2238892413801664242
5 December 2023
2.12
3935102684525872303
29 February 2024
Remarks
Patch 1.31 / CET 1.16.4
The last patch with Static Resolution Scaling (SRS), which you could override up to 200% and beyond. At the doubled resolution the rendered image was pretty smooth and perfectly fine for high quality screenshots, as the AntiAliasing had alot more pixels to calculate with.
Patch 1.61 (DLSS) / CET 1.22.0
Introduced DLSS3 to Cyberpunk
CET 1.16.4
Updated ImGui to 1.84.2 which fixed BeginDisabled() and EndDisabled()
CET 1.18.0
First version that supports symbolic links in the filesystem, also added Lua function ModArchiveExists("example.archive")
CET 1.20.0
Changed to Openresty LuaJIT
CET 1.21.0
Switched to ImGui 1.88 (docking) and added Noto Sans as font. Made it possible to create a scaling UI. Removed the Window Arrow which was reintroduced with the following version.
CET 1.31.3
Disabled the console log for GameOption changes.
Pitfalls (CET, LUA, ImGui) GameOptions Has
Sadly there is no method in the GameOptions Family to determinate if an Option exist. Also the return values of Get* methods can be missleading. If GameOptions.GetBool returns a "false", you don't really know if it's the real value or the "false" for an not existing Option.
LUA Snippet
So i wrote a little workaround to get what i wanted and make autodetection possible. It doesn't avoid the "not found" message in the CET Console.
function GameOptions.Has(group, option)
if GameOptions.Get(group, option) ~= "" then
return true
end
return false
end
Crash by Variablename
Sometimes there are Bugs you don't see while writing a CET Mod. You're asking yourself why the Game won't launch and try to locate the error. I document these findings, so other people may don't stumble over them.
LUA Snippet
If you define a local variable with an leading underscore in global space, any combination of the Game and CET won't start.
local _TRANSPARENCY = ImGui.GetColorU32(0, 0, 0, 0)